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Face slider - "anime" proportions
 
#4
Excellent work.

As someone who fiddles with face sliders m'self, and seems to use a very similar baseline to Logan, I will note a couple things.

The key aspects here: fiddling with (iirc) the first and second brow sliders towards the right increases the eye size, effectively. 'course it messes with the hairline as well, but the eyes can increase dramatically in apparent size depending on the face texture you use.

Bumping the cheek sliders out to the right gives faces a more rounded look. But note that this works better on some face textures than others, though - some of the young faces take it well, but others have more clearly defined cheekbone hollows and such on the textures.

Pulling the first chin and first/second jaw sliders in to the left gives the more heart-shaped and sharp-pointed chin for anime faces. However, bear in mind that from some angles this can look strange, and again, how well it fits depends a lot on what face texture you're using. You may have better results on some faces using a less extreme jaw/chin ratio. Pulling it all the way like this also - essentially - puts the face more into a triangle shape. Consider pushing the second chin slider to the right - to make the face vertically taller, and thus turning it into more of a teardrop shape.

Also, note that adjusting the chin sliders will change the size and look of the lips. This is another consideration when making changes. Again your milage may vary depending on the face texture. Sometimes playing with the chin scales to alter the lips is good enough - eyes, mouth, and nose are the defining features for a face in my opinion; with hair framing the overall shape of chin may not be so noticable. Remember also that changing jaw sliders doesn't alter the lips, so you can pull that in for the anime effect and still play with the chin area for lip reasons.

Finally, Logan didn't play much with the nose, I noticed, beyond pulling the first nose slider to the left. This changes the width of the nose. This is generally a good start and the most important thing for an anime-scaled face - because anime noses tend to be less, shall we say, high profile.

You may also wish to alter the second nose slider, however, which changes the vertical height of the nose on the face. This is because of anime art conventions related to the age and look of the character. Generally speaking a younger character will have a nose placed higher on the face (move slider to left); on some face textures this may also create the illusion of a slightly upturned nose - which can be advantageous.
-- Acyl
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Messages In This Thread
[No subject] - by sweno - 02-23-2009, 03:00 PM
[No subject] - by Bob Schroeck - 02-23-2009, 03:27 PM
[No subject] - by Acyl - 02-23-2009, 03:27 PM
[No subject] - by Acyl - 02-23-2009, 03:29 PM

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