Y'know, strange as it may seem, its the 'Walking the line' part that gets me, not the crossing over. I've always felt I wasn't playing Reyshal correctly, since she can't be as *ruthless* as I imagined her when I created her. That's going to be fun..
EDIT: Re-checked the press release:
Answers that question, dunnit?
EDIT: Re-checked the press release:
Quote:Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.
Answers that question, dunnit?