If you wanted to get REALLY creative, you can set up two-part keybinds using the /bindloadfile command so that you can pick the emote AND the costume slot you
want dynamically.
The sequence I tested was:
1) Hit numpad key to select emote
1a) Key re-binds the numpad so that step 2 will work correctly
2) Hit numpad key again to select costume
2a) Key executes desired cc_e command and re-binds the keys back to the way they were in step 1
Granted, it was more a test to see if I -could-, but it was kind of nifty. I was actually planning on taking it to a third level, actually -- one key to
trigger "costume change mode", then from there starting at step 1. That's so I didn't use up 5 keys permanently (or more when they add more
cc_e options).
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
want dynamically.
The sequence I tested was:
1) Hit numpad key to select emote
1a) Key re-binds the numpad so that step 2 will work correctly
2) Hit numpad key again to select costume
2a) Key executes desired cc_e command and re-binds the keys back to the way they were in step 1
Granted, it was more a test to see if I -could-, but it was kind of nifty. I was actually planning on taking it to a third level, actually -- one key to
trigger "costume change mode", then from there starting at step 1. That's so I didn't use up 5 keys permanently (or more when they add more
cc_e options).
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs