My method for Making Money Fast is pretty simple.
* Always start a TF or set of missions with empty salvage and recipe lists.
* Sell everything; don't hang on to something because "I'll use it later"; you won't, by the time you get around to it you'll have found something better or outleveled it. (This even applies to uniques and purples; if you can't use it right away on that character or on an alt, sell it!)
* Run in groups; you get better drops than solo.
* Sell what you can at WWs; unload common items at a store. Some things won't sell for more than 50 at WWs, but the store will always buy them for 250 - 1000, or more. Most common salvage is worth more at the vendor than it is at WWs.
* Price everything fairly. My rule of thumb is 75% of going market rate. Chances are someone's bidding high anyway to get the item, and you pay less in fees -- and if you happen to get unlucky, you've still moved it and earned some inf. It's not like it actually cost you any to acquire.
* Relax.
By the time I hit end-game and start needing to buy massive amounts of stuff, the money is usually flowing in ridiculously fast. And when I need more I just take a 50 out for a few runs and sell the salvage, then funnel the funds to whoever needs it. I won't pretend you'll be rolling in billions, but this works for me and doesn't make me feel like I'm working a second job trying to make fake money so my character can have the new shiny.
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
* Always start a TF or set of missions with empty salvage and recipe lists.
* Sell everything; don't hang on to something because "I'll use it later"; you won't, by the time you get around to it you'll have found something better or outleveled it. (This even applies to uniques and purples; if you can't use it right away on that character or on an alt, sell it!)
* Run in groups; you get better drops than solo.
* Sell what you can at WWs; unload common items at a store. Some things won't sell for more than 50 at WWs, but the store will always buy them for 250 - 1000, or more. Most common salvage is worth more at the vendor than it is at WWs.
* Price everything fairly. My rule of thumb is 75% of going market rate. Chances are someone's bidding high anyway to get the item, and you pay less in fees -- and if you happen to get unlucky, you've still moved it and earned some inf. It's not like it actually cost you any to acquire.
* Relax.

By the time I hit end-game and start needing to buy massive amounts of stuff, the money is usually flowing in ridiculously fast. And when I need more I just take a 50 out for a few runs and sell the salvage, then funnel the funds to whoever needs it. I won't pretend you'll be rolling in billions, but this works for me and doesn't make me feel like I'm working a second job trying to make fake money so my character can have the new shiny.
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs