I suppose it ties back to the concept of "consistency of experience". It's fine to make something that's more difficult, that requires new strategies, or just requires being sharper maybe. But there comes a point where something is no longer just "more difficult" (and may, in fact, be less difficult), but instead feels like someone took a section out of a different game and plopped it into this one, and the two don't fit together very well.
Hearing people say they're making new costumes so the animations from their powers don't make it hard to see the effect is pretty jarring on it's own, really. It feels a bit like Fake Difficulty, especially in a game with such an emphasis on customization and creativity.
-Morgan. Mildred Avalon doesn't jump!
Hearing people say they're making new costumes so the animations from their powers don't make it hard to see the effect is pretty jarring on it's own, really. It feels a bit like Fake Difficulty, especially in a game with such an emphasis on customization and creativity.
-Morgan. Mildred Avalon doesn't jump!