So, with open beta upon us, the Incarnate Trials hitting live are just around the metaphorical corner. Ergo, I've taken this chance to read up on the beta strategy threads to give people a heads up on what they're getting into. The Incarnate Trials take a bit more coordination than usual, but this is not to say they're extremely hard. As said, this is based off my understanding of the beta, so some of this information may be slightly inaccurate. But I like to think my reading comprehension is good.
So, first up, basic rules:
- Incarnate XP: XP earned during Trials that unlocks your Judgement, Interface, Lore, and Destiny slots. Basically drops like normal XP. Also available for a set threads + inf conversion, but unless you go into convulsions at the thought of teaming with random people, don't bother. It's an inf sink to combat inflation, not an equally effective way.
- Astral Merits: Earned for accomplishing various objectives (Kill Siege, Kill Nightstar, stop prisoner outbreak phase, etc.) within the Trial, breaks down into 4 Threads. Unlimited gain numbers, even if you don't complete the Trial, these still drop. These and Empyrean Merits are planned to be used to craft....something...post i20, per Word Of Dev.
- Empyrean Merits: The big boys. These convert into 20 Threads each, and you get one per Trial completion, once a day. So you can get 2 a day, currently, from BAF and Lambda. 8 Empyrean Merits also convert into a Rare component, or 30 for a V. Rare component
- Reward Table: At the end of each successful Trial, you get a random roll of the Components Table for the new 4 slots. You have a random chance of a Common, Uncommon, Rare, or even Very Rare component dropping. Remember the old end of TF recipe drops? Welcome back!
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
So, first up, basic rules:
- Incarnate XP: XP earned during Trials that unlocks your Judgement, Interface, Lore, and Destiny slots. Basically drops like normal XP. Also available for a set threads + inf conversion, but unless you go into convulsions at the thought of teaming with random people, don't bother. It's an inf sink to combat inflation, not an equally effective way.
- Astral Merits: Earned for accomplishing various objectives (Kill Siege, Kill Nightstar, stop prisoner outbreak phase, etc.) within the Trial, breaks down into 4 Threads. Unlimited gain numbers, even if you don't complete the Trial, these still drop. These and Empyrean Merits are planned to be used to craft....something...post i20, per Word Of Dev.
- Empyrean Merits: The big boys. These convert into 20 Threads each, and you get one per Trial completion, once a day. So you can get 2 a day, currently, from BAF and Lambda. 8 Empyrean Merits also convert into a Rare component, or 30 for a V. Rare component
- Reward Table: At the end of each successful Trial, you get a random roll of the Components Table for the new 4 slots. You have a random chance of a Common, Uncommon, Rare, or even Very Rare component dropping. Remember the old end of TF recipe drops? Welcome back!
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."