Shade threw this into the global, so posting it here.
http://boards.cityofheroes.com/showthread.php?t=265044
*awaits to hear the crys of doom and gloom*
but one note
DS: Ahem.
Neph: Oh... right... Seraph's don't tank, we face plant.
DS: Better.
http://boards.cityofheroes.com/showthread.php?t=265044
*awaits to hear the crys of doom and gloom*
but one note
Quote:Energy Aura RevampNeph: Wow... I sudenly feel more awesome, Like I can Tank now.
The most exciting part of any powers work for me personally is making improvements to existing power sets. So, porting over Energy Aura to Scrappers gave us a really good opportunity to make some changes to the set. The changes we chose to make were intended to make thematic sense and build upon strengths instead of filling intended weak spots. I won't list the lengthy patch notes here, but I will sum them up for you:
- Resistance on the set's auto powers were slightly increased and now include endurance drain protection and slow resistance.
- Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn't have a taunt aura, but it offers a small Recharge bonus.
- Repulse for Stalkers has been replaced by Disrupt, a stun aura.
- Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit.
- Conserve Energy was replaced by Energize, a self Heal that offers a moderate regeneration and endurance cost reduction boost for a short while. This power works identically to the Electric Armor version.
DS: Ahem.
Neph: Oh... right... Seraph's don't tank, we face plant.
DS: Better.