Quote:MicroHue wrote:I hate to be negative about what is otherwise a fantastic creation. In Beta I've loved seeing the thing moving around the zone and that low moaning roar it produces is amazingly creepy! Seed of Hamidon is a fantastic design in concept and audio-visual execution.
Also: Monsters! Hamidon Spawns Seeds! Details here! Discussion here!
Shader
But...
I haven't tested this on Beta yet. But from the description this sounds like a fight that's "LOLMelee". It sounds as if all the various parts of this creature are ridiculously deadly at close range. 10 to 1 I bet their attacks are auto-hit as well, which means Defense-based melee is double-screwed.
You've got one type of enemy that forces players to separate to stay alive, another that forces them together, and another that confuses/mezzes.
In short it sounds too much like the kind of design ideas that went into the Keyes Trial. And we all know what an absolute JOY the Keyes trial is. (Yes, that's sarcasm - Keyes is an absolute nightmare. Which is why most people, once they've got their badges, never bother with it again and instead farm BAF and Lambda for their Incarnate threads.)
Can anyone who has tested this in Beta with a melee with a defensive secondary (Brute, Scrapper, Stalker) tell me if I'm wrong/overreacting on this? (I'd like to be.)