Quote:Logan Darklighter wrote:
Quote:I haven't tested this on Beta yet. But from the description this sounds like a fight that's "LOLMelee". It sounds as if all the various parts of this creature are ridiculously deadly at close range. 10 to 1 I bet their attacks are auto-hit as well, which means Defense-based melee is double-screwed.I've watched Uni fight the thing while she was in the Closed Beta. Admittedly, they've changed the Tellurian Seedlings since then (the confuse/mezzers were initially designed as TauntBots who would immediately cause every Seedling in the entire ZONE to converge on them when they were attacked), but for the most part it's the same. She was on Juri, who most people are familiar with (BS/WP Scrapper), and she did just fine. They also had a Defender and a Blaster on the team, who were both equally useful to the fight. Much like many of the new encounters, they're designed it to avoid specializing the fight's requirements.
Quote:You've got one type of enemy that forces players to separate to stay alive, another that forces them together, and another that confuses/mezzes.All of whom announce their specialty attacks in BIG GIANT LETTERS. If you can avoid Marauder's NOVA FIST! then you won't have any trouble backing out of range. It's not LOL!Melee, it's LOL!Scrapperlock. Which they've been doing since Battle Maiden. And of all the attacks, only the Bulwark Seedling (keep everyone close together to spread out damage) can come close to two-shotting someone. All the others, you're only screwed if you A. have no way to recover HP (green insps, even, would be sufficient) and B. are too impatient to back out and take a second to let your HP recover. (They're EBs, not AVs. The regen rates aren't obscenely high to need constant DPS)
Quote:In short it sounds too much like the kind of design ideas that went into the Keyes Trial. And we all know what an absolute JOY the Keyes trial is. (Yes, that's sarcasm - Keyes is an absolute nightmare. Which is why most people, once they've got their badges, never bother with it again and instead farm BAF and Lambda for their Incarnate threads.)YMMV, but I've greatly enjoyed every Keyes I've been on, and without fail, I'm generally the person tapped to herd Anti-Matter, since Demo's ridiculously survivable. I'd do nothing but Keyes and Lambdas. BAF has become so wash/rinse/repeat that it's boring now.
Quote:Can anyone who has tested this in Beta with a melee with a defensive secondary (Brute, Scrapper, Stalker) tell me if I'm wrong/overreacting on this? (I'd like to be.)I think that it's safe to say you're overreacting/wrong on this. The big scary words of ambiguous damage can be frightening without actual real numbers to calculate, I realize, but the devs do, in fact, have several years of experience with what they're doing. Battle Maiden's gone from horrific no-win to routine. BAF went from impossible to boringly predictable. This too shall pass. So chiilllllllll.
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."