For Atl, these are the change to the Keyes Trial.
Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult:
All Reactor stages will only require 6 terminals to successfully gain control of the reactor, rather than 10. All 10 terminals will still spawn, so all the league needs to do is charge up any 6 of the 10. Three cells per terminal will still be required.
Power Cells will now override Anti-Matter's control over a terminal at Reactor Hope and Reactor Infinity after the first one is applied to the terminal. While he still must be brought to a terminal to unlock it for the first Power Cell, he does not need to be present for all 3 Power Cell applications.
The restocking of cells will begin sooner, after 8 Cells have been gathered at Reactor Genesis, instead of 10, or will start after 1 terminal is completed in any stage, rather than after 2 have been completed.
Reduced the minimum damage on Antimatter Pulse from 50% Max HP to 20% Max HP.
Significantly reduced the bonus damage due to Anti-Matter's health on Antimatter Pulse. The attack will now hit for a maximum of 25%, 30% or 35%, depending on Anti-Matter's health, rather than 80%, 90%, or 100%. This translates into reductions from +30%/+40%/+50% to +5%/+10%/+15%.
Altered the base damage for each tick of Disintegration from 15%/40%/75%/99% to 20%/40%/60%/80%. The attack will no longer require completely full health to survive at the end. Any increases in damage in a tick are to the resistible and defensible components, not the irresistible components.
Reduced the Endurance Crash due to survival of Disintegration from 100% to 50% of the character's maximum endurance.
The stage timer for all reactor stages has been reduced from 30:00 to 20:00 due to the reduced requirements for each stage.
Anti-Matter will now arrive 90s after the warning is triggered, rather than 2 minutes later.
Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult:
All Reactor stages will only require 6 terminals to successfully gain control of the reactor, rather than 10. All 10 terminals will still spawn, so all the league needs to do is charge up any 6 of the 10. Three cells per terminal will still be required.
Power Cells will now override Anti-Matter's control over a terminal at Reactor Hope and Reactor Infinity after the first one is applied to the terminal. While he still must be brought to a terminal to unlock it for the first Power Cell, he does not need to be present for all 3 Power Cell applications.
The restocking of cells will begin sooner, after 8 Cells have been gathered at Reactor Genesis, instead of 10, or will start after 1 terminal is completed in any stage, rather than after 2 have been completed.
Reduced the minimum damage on Antimatter Pulse from 50% Max HP to 20% Max HP.
Significantly reduced the bonus damage due to Anti-Matter's health on Antimatter Pulse. The attack will now hit for a maximum of 25%, 30% or 35%, depending on Anti-Matter's health, rather than 80%, 90%, or 100%. This translates into reductions from +30%/+40%/+50% to +5%/+10%/+15%.
Altered the base damage for each tick of Disintegration from 15%/40%/75%/99% to 20%/40%/60%/80%. The attack will no longer require completely full health to survive at the end. Any increases in damage in a tick are to the resistible and defensible components, not the irresistible components.
Reduced the Endurance Crash due to survival of Disintegration from 100% to 50% of the character's maximum endurance.
The stage timer for all reactor stages has been reduced from 30:00 to 20:00 due to the reduced requirements for each stage.
Anti-Matter will now arrive 90s after the warning is triggered, rather than 2 minutes later.