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Titan Weapons, a glimps
 
#9
I'm actually disappointed by the animations. I guess it makes sense for them to be slow and ponderous, emphasising the weight of the weapons...

...but on some level, I guess I really wanted something more similar to Champions Online's interpretation of the same concept...which is really more of a buzzsaw juggernaut of death kinda thing, wham WHAM WHAAAAAAAAM in quick succession. Or just a ka-WHAAAM and flames, earth-cracking, whatever. 

I'll still make at least one Titan Weapons character, but I'm probably going to do a lot less with it than I'd anticipated. I do like the weapon models and particularly the taunt animation, though.
-- Acyl
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Messages In This Thread
Titan Weapons, a glimps - by dark seraph - 10-22-2011, 03:52 AM
[No subject] - by OpMegs - 10-22-2011, 03:36 PM
[No subject] - by Shader - 10-23-2011, 11:50 AM
[No subject] - by Ransan - 10-23-2011, 06:57 PM
[No subject] - by Star Ranger4 - 10-23-2011, 08:20 PM
[No subject] - by Sofaspud - 10-23-2011, 10:27 PM
[No subject] - by dark seraph - 10-23-2011, 10:33 PM
[No subject] - by Bob Schroeck - 10-24-2011, 05:11 AM
[No subject] - by Acyl - 10-24-2011, 05:51 AM
[No subject] - by dark seraph - 10-24-2011, 06:47 AM
[No subject] - by Honorbridge - 10-24-2011, 07:39 AM
[No subject] - by Guest - 10-24-2011, 04:03 PM
[No subject] - by Morganite - 10-24-2011, 06:21 PM
[No subject] - by Baseload - 10-24-2011, 06:34 PM
[No subject] - by Terrenceknight - 10-24-2011, 06:48 PM
[No subject] - by Morganite - 10-25-2011, 02:14 AM
[No subject] - by dark seraph - 10-25-2011, 02:40 AM
[No subject] - by Baseload - 10-25-2011, 05:00 AM
[No subject] - by Morganite - 10-25-2011, 07:32 PM
[No subject] - by Logan Darklighter - 10-25-2011, 07:44 PM
[No subject] - by Morganite - 10-28-2011, 07:42 AM
[No subject] - by dark seraph - 10-28-2011, 08:29 AM
[No subject] - by Morganite - 10-29-2011, 02:07 AM
[No subject] - by dark seraph - 11-19-2011, 05:10 AM
[No subject] - by dark seraph - 12-06-2011, 11:35 AM
[No subject] - by Shader - 12-06-2011, 01:07 PM

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