I'm actually disappointed by the animations. I guess it makes sense for them to be slow and ponderous, emphasising the weight of the weapons...
...but on some level, I guess I really wanted something more similar to Champions Online's interpretation of the same concept...which is really more of a buzzsaw juggernaut of death kinda thing, wham WHAM WHAAAAAAAAM in quick succession. Or just a ka-WHAAAM and flames, earth-cracking, whatever.
I'll still make at least one Titan Weapons character, but I'm probably going to do a lot less with it than I'd anticipated. I do like the weapon models and particularly the taunt animation, though.
-- Acyl
...but on some level, I guess I really wanted something more similar to Champions Online's interpretation of the same concept...which is really more of a buzzsaw juggernaut of death kinda thing, wham WHAM WHAAAAAAAAM in quick succession. Or just a ka-WHAAAM and flames, earth-cracking, whatever.
I'll still make at least one Titan Weapons character, but I'm probably going to do a lot less with it than I'd anticipated. I do like the weapon models and particularly the taunt animation, though.
-- Acyl