Run the red side of the arcs as well.
On the one hand, it ties several of the threads together and explains things better... on the other.... it still sets up what is build to be a show down of massive proportions.
The also in SSA6 show at least one 'out' on redside for Sister Psyche... that being the . I do agree with MechaDeuce though... dear old Manti did have a brain-fade moment there: What happened to your stun and knockback arrows?
However, this is a comic universe... death isn't permanent... usually. (Why don't the Medi-port beacons work?) The ritual was suppose to only be temporary... and well, there were a few points highlighted on redside over the series.
My Character reaction:
Jelidan on Beta, was yet again moved to silence... and again vowing vengeance.
Redback... No one plays her for a fool and DW had better keep running.
and my non-playing villain: RedThorns: He's sitting in his villa, sipping his wine and laughing his head off.
On the one hand, it ties several of the threads together and explains things better... on the other.... it still sets up what is build to be a show down of massive proportions.
The also in SSA6 show at least one 'out' on redside for Sister Psyche... that being the . I do agree with MechaDeuce though... dear old Manti did have a brain-fade moment there: What happened to your stun and knockback arrows?
However, this is a comic universe... death isn't permanent... usually. (Why don't the Medi-port beacons work?) The ritual was suppose to only be temporary... and well, there were a few points highlighted on redside over the series.
My Character reaction:
Jelidan on Beta, was yet again moved to silence... and again vowing vengeance.
Redback... No one plays her for a fool and DW had better keep running.
and my non-playing villain: RedThorns: He's sitting in his villa, sipping his wine and laughing his head off.