It was overall a very enjoyable run, except for where mentioned.
Cyberman 8 continues his 100% failure rate on Keyes. *sigh* I don't think I'll attempt Keyes again personally. Not because I think it can't be done. But because at this point I've become convinced that Cyberman 8 is cursed when it comes to that one. I think that no matter what happens, no matter how good the team, no matter how well prepared - something is going to screw the pooch and the trial will fail. Murphy has it in for me and C8 on that one. I might try it on some other character though. But not any kind of melee toon. Lily's not going near that one either.
Though in fairness - everything up to the final fight with Anti-Matter went pretty well. I was being overly cautious though, and probably didn't help with the DPS as much as I could have.
TPN. Several of us today were talking about it and though I thoroughly agree with your rant Drogen, there is a pro-active set of actions we can take to mitigate the Pacified stacking debuffs.
The telepaths generating that are on the map and can be found and defeated. They'll re-spawn of course. But slowly enough that a dedicated sub-team can keep them down. There's even a badge associated with it!
Naturally you can't hit the civvies while doing this. Have to make sure the majority of attacks in your chain are NOT AOE. Because those telepaths will be in and among the civvies. But that's okay! Cyberman 8 is ALL ABOUT the single target damage. Pair him with another single target specialist or two and maybe have someone buffing them just a bit and they can take down the telepaths and stop that "Pacified" debuff cold!
Note: Come to think of it - Stalkers would likely be ideal for this duty. Especially martial artists. Anything where you don't do a lot of AOE. But focused damage on a single target.
But the stupid debuff can be dealt with.
I was really impressed with the Underground trial. Freaky and beautiful at the same time the deeper you go. In retrospect, though I didn't consciously think about it at the time, you know what the final room reminds me of? The Forest God segment from Hellboy II: The Golden Army.
And the revelation at the end? Whoo... I'd suspected something like that for awhile. I need to take Sassinak through this trial. Some definite RP material there.
I hope to do the Trial-Palooza again sometime. Or almost any of the others singly. It was actually a lot of fun!
(Despite any impression my whinging snark near the end of the TPN trial might have given anyone otherwise. (I was getting tired there. So I hope you'll extend to me some slack for that.)
Cyberman 8 continues his 100% failure rate on Keyes. *sigh* I don't think I'll attempt Keyes again personally. Not because I think it can't be done. But because at this point I've become convinced that Cyberman 8 is cursed when it comes to that one. I think that no matter what happens, no matter how good the team, no matter how well prepared - something is going to screw the pooch and the trial will fail. Murphy has it in for me and C8 on that one. I might try it on some other character though. But not any kind of melee toon. Lily's not going near that one either.
Though in fairness - everything up to the final fight with Anti-Matter went pretty well. I was being overly cautious though, and probably didn't help with the DPS as much as I could have.
TPN. Several of us today were talking about it and though I thoroughly agree with your rant Drogen, there is a pro-active set of actions we can take to mitigate the Pacified stacking debuffs.
The telepaths generating that are on the map and can be found and defeated. They'll re-spawn of course. But slowly enough that a dedicated sub-team can keep them down. There's even a badge associated with it!
Quote:Badge: "Fair & Balanced"
Do not allow a single Telepathist to convert 4 or more citizens for the duration of TPN Campus, and then finish the trial to earn this badge.
Naturally you can't hit the civvies while doing this. Have to make sure the majority of attacks in your chain are NOT AOE. Because those telepaths will be in and among the civvies. But that's okay! Cyberman 8 is ALL ABOUT the single target damage. Pair him with another single target specialist or two and maybe have someone buffing them just a bit and they can take down the telepaths and stop that "Pacified" debuff cold!
Note: Come to think of it - Stalkers would likely be ideal for this duty. Especially martial artists. Anything where you don't do a lot of AOE. But focused damage on a single target.
But the stupid debuff can be dealt with.
I was really impressed with the Underground trial. Freaky and beautiful at the same time the deeper you go. In retrospect, though I didn't consciously think about it at the time, you know what the final room reminds me of? The Forest God segment from Hellboy II: The Golden Army.
And the revelation at the end? Whoo... I'd suspected something like that for awhile. I need to take Sassinak through this trial. Some definite RP material there.
I hope to do the Trial-Palooza again sometime. Or almost any of the others singly. It was actually a lot of fun!
(Despite any impression my whinging snark near the end of the TPN trial might have given anyone otherwise. (I was getting tired there. So I hope you'll extend to me some slack for that.)