So...
My initial reaction to closing down COH was something on the the line of fellates-a-large-sack-of-genitalia. Having thought about it over the weekend, I have to admit to a bit of hyperbole. Where it deserved considerably more; a huge sacke of diseased donkey dongs would be better.
So. I downloaded, installed, patched, ran, patched and then finally played Champions Online over the long weekend.
I am sure everyone at Champions Online is thrilled and fapping themselves blind at the sudden influx of new warm bodies flooding their servers. Maybe this influx will plant a foot up their arse in regards to some things lacking in their MMO.
First off - Costume creator. I know that COH had the Cadillac of costume creation engines; CO hits the level of mid eighties Soviet produced automobile. I tried to recreate several characters on CO and could not do so do to lack of items; Jackie, Bella, Excalibastard and Gil. Especially galling is the lack of hair styles - there are what 7? and four of them are so bad that you get a free bowl of soup if you choose one. Three hats.
I finally settled down and created Scopes Gorilla at Large and off into the tutorial. Now maybe I haven't sussed out the whole of the interface yet, but it feels lacking. While I was able to get my silverback primate on and smack down some generic aliens, I didn't really get the feeling that I was fully engaged. Firing off attacks felt more like button mashing - I liked the block function, but wasn't entirely sure what was happening over the course of the fights.
The controls also feel a little forced - from the Z key to interact, rather than just driving by mouse click - some of this may be my unfamiliarity with the system. It was also weird not to be able to readily resize the map and other windows.
I will be on over the next few days; but first impressions are not great.
My initial reaction to closing down COH was something on the the line of fellates-a-large-sack-of-genitalia. Having thought about it over the weekend, I have to admit to a bit of hyperbole. Where it deserved considerably more; a huge sacke of diseased donkey dongs would be better.
So. I downloaded, installed, patched, ran, patched and then finally played Champions Online over the long weekend.
I am sure everyone at Champions Online is thrilled and fapping themselves blind at the sudden influx of new warm bodies flooding their servers. Maybe this influx will plant a foot up their arse in regards to some things lacking in their MMO.
First off - Costume creator. I know that COH had the Cadillac of costume creation engines; CO hits the level of mid eighties Soviet produced automobile. I tried to recreate several characters on CO and could not do so do to lack of items; Jackie, Bella, Excalibastard and Gil. Especially galling is the lack of hair styles - there are what 7? and four of them are so bad that you get a free bowl of soup if you choose one. Three hats.
I finally settled down and created Scopes Gorilla at Large and off into the tutorial. Now maybe I haven't sussed out the whole of the interface yet, but it feels lacking. While I was able to get my silverback primate on and smack down some generic aliens, I didn't really get the feeling that I was fully engaged. Firing off attacks felt more like button mashing - I liked the block function, but wasn't entirely sure what was happening over the course of the fights.
The controls also feel a little forced - from the Z key to interact, rather than just driving by mouse click - some of this may be my unfamiliarity with the system. It was also weird not to be able to readily resize the map and other windows.
I will be on over the next few days; but first impressions are not great.