Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
And this is why I don't like lockboxes...
 
#8
Honorbridge Wrote:Re: DCUO and lockboxes - even free players can open some boxes.  I've been playing a bit lately, and I currently have around 10 keys and have obtained (via drop) and opened two boxes.  I'm not sure how keys are awarded to free players, but I got one character to 13, deleted it cause I wasn't happy with it, then got another to 11 and created a third. (Note: free players get two slots.)  My suspicions are leaning to time based, because it seems to go up by two keys every day or two.  Boxes themselves last for 30 days before they are auto-deleted.  I've gotten a max level helmet (lost on character deletion - and I just realized that, could have saved it :/ ) and a pair of boots that my low level can use.  No real idea how good the items are though due to low time in game.
Edit to add: I'm playing the PS3 version, not sure if/how it differs from PC version. 
I understand it's a pretty significant difference at times - mainly in the way the controls are set up. Although you CAN use a USB port controller on the PC version and then the difference is almost not there (specially on high end systems). But I think the PC engine is capable of higher rez graphics.
And the keys drop randomly? I never saw that. Might be pretty rare. But neat if they did allow it. I need to fire that up and update my client to check out new changes etc.
Reply


Messages In This Thread
[No subject] - by Morganite - 11-04-2012, 08:38 AM
[No subject] - by Honorbridge - 11-04-2012, 08:45 AM
[No subject] - by Ankhani - 11-04-2012, 10:55 AM
[No subject] - by Dragonflight - 11-04-2012, 07:25 PM
[No subject] - by Terrenceknight - 11-04-2012, 09:21 PM
[No subject] - by Logan Darklighter - 11-04-2012, 11:08 PM
[No subject] - by Logan Darklighter - 11-04-2012, 11:14 PM
[No subject] - by Honorbridge - 11-05-2012, 01:31 AM
[No subject] - by Star Ranger4 - 11-05-2012, 07:22 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)