While it's quite clever, thanks to the mechanics I've worked out for the space combat, that plan isn't that workable actually. I've been working with the 'rules' that shields are very effective against kinetic weapons most of the time, having evolved from the deflectors that protect ships from impacts with things at signifigant fractions or multiples of C. That's what makes the Hirogens transphasic torpedoes so effective, in that they can manage to penetrate the targets shields and hit the ship underneath. That, and I'm using the approach that most torpedoes rely on their origin ships warp field to move at FTL speeds. In the last installment, you'll notice that the Hirogen didn't fire at all until they were close enough their warp field could reach over the Frozen Summer.
As for the mines, again, not a bad idea, just not quite workable in the approach I'm taking to the setting. One, because it's hard to stay on a ships tail with a lot of the aft weapons you can fit in STO. Second, the Jeff Wayne doesn't really carry many mines. I (and thus, my captains) really aren't big fans of them. That said, the crew in the hanger bay are going to be up to something nasty.
I will admit I'm planning on trying to have the fight be interesting, and Priss will be fighting smart, and while I'm not going to give too many spoilers, Logan should be able to guess an early part of the fight from a discussion we had in STO the other week...
As for the mines, again, not a bad idea, just not quite workable in the approach I'm taking to the setting. One, because it's hard to stay on a ships tail with a lot of the aft weapons you can fit in STO. Second, the Jeff Wayne doesn't really carry many mines. I (and thus, my captains) really aren't big fans of them. That said, the crew in the hanger bay are going to be up to something nasty.
I will admit I'm planning on trying to have the fight be interesting, and Priss will be fighting smart, and while I'm not going to give too many spoilers, Logan should be able to guess an early part of the fight from a discussion we had in STO the other week...