I second the hideout suggestion -- not so much for the multi-character utility, which I've barely begun to make use of, but because hideouts are cool, you can get into them from practically everywhere (and thus they make good emergency redoubts), and because they provide their own tailor access (which can be convenient).
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.