Well, it also makes practical sense. If they create an iOS application for the character modeler, it means they have the back end for the game built into it, so it's just another step beyond that to build the game client. I suspect the $50-$100K price tag reflects the cost of hiring a couple of full-time Mac developers to port their work into the different operating system. That would require a more dedicated effort, since it would almost be a case of parallel development.
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Those who fear the darkness have never seen what the light can do.
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Those who fear the darkness have never seen what the light can do.