Chapter Three: Communications, Sensors, and Media
(Note: Generally, if I don't mention something that's listed as available at TL9, that's because it's simply available.)
Neural Interfaces: The neural input headset is reasonably common, but direct neural interface is still very rare. The MV-2400 is equipped with an experimental (and super-scientific) neural induction helmet. Brainlocks are only experimental; as yet, the people who have access to this technology rely on site security to keep unauthorized persons from using it.
Mail and Freight: While hypersonic aircraft are not yet used for such mundane purposes as suborbital express mail, it seems quite likely that SuperTemps employee FTL has competition as a flying courier by this point. There may even be teleporters who act as couriers.
Holoprojectors & Interactive Holoprojection: These superscience technologies are used extensively by the ISTs in training sesssions. It seems likely that they've been imitated by other groups, as well.
Virtual Reality: So far, this is still in the early stages. Full VR suits are very rare, and total VR is unavailable (as it relies on equally experimental neural interface.)
Augmented Reality: Likewise, this is still in the developmental stages.
Sensies: Not yet.
AI Tutors: Since Volitional AI is still very rare, this is less useful and thus uncommon.
Training Robots: On the other hand, these are pretty common, particularly among teams who don't have access to holoprojection.
Virtual Education: Fairly uncommon, but viewed as quite useful in some quarters.
Gravscanner: There's at least one Very Large Gravscanner in orbit around the Earth, serving as an early warning system for the sorts of things gravscanners can pick up.
Timescanner: As yet, it's a pipe-dream, though some inventors have reported success. Weirdly, they tend to disappear right afterwards, and people have the darnedest time remembering anything about them ...
(Note: Generally, if I don't mention something that's listed as available at TL9, that's because it's simply available.)
Neural Interfaces: The neural input headset is reasonably common, but direct neural interface is still very rare. The MV-2400 is equipped with an experimental (and super-scientific) neural induction helmet. Brainlocks are only experimental; as yet, the people who have access to this technology rely on site security to keep unauthorized persons from using it.
Mail and Freight: While hypersonic aircraft are not yet used for such mundane purposes as suborbital express mail, it seems quite likely that SuperTemps employee FTL has competition as a flying courier by this point. There may even be teleporters who act as couriers.
Holoprojectors & Interactive Holoprojection: These superscience technologies are used extensively by the ISTs in training sesssions. It seems likely that they've been imitated by other groups, as well.
Virtual Reality: So far, this is still in the early stages. Full VR suits are very rare, and total VR is unavailable (as it relies on equally experimental neural interface.)
Augmented Reality: Likewise, this is still in the developmental stages.
Sensies: Not yet.
AI Tutors: Since Volitional AI is still very rare, this is less useful and thus uncommon.
Training Robots: On the other hand, these are pretty common, particularly among teams who don't have access to holoprojection.
Virtual Education: Fairly uncommon, but viewed as quite useful in some quarters.
Gravscanner: There's at least one Very Large Gravscanner in orbit around the Earth, serving as an early warning system for the sorts of things gravscanners can pick up.
Timescanner: As yet, it's a pipe-dream, though some inventors have reported success. Weirdly, they tend to disappear right afterwards, and people have the darnedest time remembering anything about them ...