Mark Skarr Wrote:Here’s how I would have built them:Thanks. I'd forgotten melee attack. I'd considered the Mind Probe route, but went with the Copies Personality instead, but I suppose Mind Probe is more 4e correct. Good catch on the Xeno-Adaptability as well. Genetic Match, as mentioned before was cribbed from Shapeshifters, so I felt justified in using it...especially on this forum. See my rationalizations on one of my previous responses regarding the disadvantages.
Racial Template (515)
Total Points available for Morphing: 367
Attributes: ST-1 [-10]; IQ+2 [40]; HT-1 [-10]
Secondary Characteristics: HP+5 [10]
Advantages: Binding 10 (Melee Attack, reach C, -30%; Engulfing, 60%) [26]; Corrosive Attack 3 (Accessibility (target must be engulfed), -30%; Melee Attack, reach C, -30%; Partial Dice, -1 [-2]) [16]; Injury Tolerance (Homogenous) [40]; Mimicry [10]; Shapeshifting (Morph (Extra Points, 300; Mass Conservation, -20%; Retains Shape, -20%; Once on, Stays on, +50%; Cosmic (Genetic Match), +50%; Needs Sample, -50%; Nuisance Effect: Takes 3 hours to switch forms, -10%) [400]
Permanent Advantages: Hard to Kill +5 [10]; High Pain Threshold [10]; Mind Probe (Melee Attack, reach C, -30%, Accessibility (Target must be engulfed), -30%, Memory Bank, +100%, Reduced Time 10 (4 seconds), +200%) [74]; Mind Shield +1 (Except versus Master Race Telepathy, +0%) [4]; Xeno-Adaptability [20]
Disadvantages: Edgy [-5]; Loner [-5]; Odious Racial Habit (Eats Sapients) [-15], Slow Eater [-10]
Permanent Disadvantages: Delusion: “I am the person I am replicating!” [-10]; Disciplines of Faith: Ritualism [-5]; Duty (Ancient Astronauts, 6-) [-10], Extreme Fanatacism (Ancient Astronauts) [-15], Secret: Infiltrator [-30], Social Stigma: Subjugated [-20]
Mind Probe with Memory Bank already does what you want it to for capturing their memories and personality. I’d call the “Genetic Match” a Cosmic enhancement, and that’s a base of +50%). Unless it’s in one of the books and I managed to miss it when I did this quick & dirty build.
Also, with Xeno-Adaptability, you don’t need any cultural familiarities—you get them all for free (or, at least, 20 points). They get the exact stats of the person they’re infiltrating (otherwise, the points for morphing go down by 10, and the person they’re infiltrating into gets the infiltrator’s attribute and HP mods added to their stats).
ETA: Fixed math error and was able to get it to re-adjust the typesetting.
ETA 2: Had to go back and correct the text for the math error . . . dur!
-Mike
Michael R. Smith (lastfreehuman@gmail.com)
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