Fabricant Soldier, Human (TL10 Combat Android; IST Version)
[table]
ST:
20
HP:
20
Speed:
6.00
DX:
12
Will:
11
Gnd Move:
6
IQ:
8
Per:
11
Air* Move:
30
HT:
12
FP:
N/A
SM:
+0
Dodge:
10
Parry:
10
DR:
50
[/table]
Portable Railgun (16): 5dx3(3) pi+; Acc 4; Range 3,000/12,000; RoF 3; Shots 25 (3); Rcl 3; Ammo 1.5 lbs
Electromag Grenade Launchers (16): 4d pi++; Acc 3; Range 150/1,000; RoF 1; Shots 3 (2i); Rcl 2; Ammo 3 lbs
Shaped Charge: 6dx5(+3)(10) cr inc + linked 4d cr ex [2d]
Rainbow Laser Rifle (16): 6d(3) burn; Acc 12; Range 2,000/6,000; RoF 10; Shots Inf; Rcl 1
Sonic Stun Rifle (16): Ht-4(5) Aff; Acc 6; Range 60/180; RoF 1; Shots Inf; Rcl 1
Force Pistol (16): 4d+2 cr dkb; Acc 6; Range 300/900; RoF 1; Shots Inf; Rcl 1
Punch (14): 2d cr, reach C
Kick (12): 2d+1, reach 1
Traits: Absolute Direction; Accessory (Microframe Computer); Ambidexterity; AI; Automaton; Combat Reflexes; Detect (Radios, Lasers and Radar; Signal Detection); Discriminatory Hearing; Doesn’t Breathe; Electrical; Enhanced Move 1 (Air); Enhanced Move 1 (Space); Extra Air Move +3; Extra Space Move +3; Fabricant Skin; Flight (Space Flight); High Pain Threshold; Hyperspectral Vision; Injury Tolerance (Damage Reduction) (/2); Intolerance (Living); Machine; Maintenance (one person, bi-weekly); Restricted Diet (Electricity, very common); Payload 5; Radio (Burst; Secure); Reduced Consumption 2; Sealed; Silence 1; Telescopic Vision 1; Temperature Tolerance 20 (-85° to 210°); Ultra Hearing; Vacuum Support.
Skills: Beam Weapons (Rifle)-16; Brawling (14); Guns (Grenade Launcher)-16; Guns (Rifle)-16
[table]
Portable Railgun (16): 5dx3(3) pi+; Acc 4; Range 3,000/12,000; RoF 3; Shots 25 (3); Rcl 3; Ammo 1.5 lbs
Electromag Grenade Launchers (16): 4d pi++; Acc 3; Range 150/1,000; RoF 1; Shots 3 (2i); Rcl 2; Ammo 3 lbs
Shaped Charge: 6dx5(+3)(10) cr inc + linked 4d cr ex [2d]
Rainbow Laser Rifle (16): 6d(3) burn; Acc 12; Range 2,000/6,000; RoF 10; Shots Inf; Rcl 1
Sonic Stun Rifle (16): Ht-4(5) Aff; Acc 6; Range 60/180; RoF 1; Shots Inf; Rcl 1
Force Pistol (16): 4d+2 cr dkb; Acc 6; Range 300/900; RoF 1; Shots Inf; Rcl 1
Punch (14): 2d cr, reach C
Kick (12): 2d+1, reach 1
Traits: Absolute Direction; Accessory (Microframe Computer); Ambidexterity; AI; Automaton; Combat Reflexes; Detect (Radios, Lasers and Radar; Signal Detection); Discriminatory Hearing; Doesn’t Breathe; Electrical; Enhanced Move 1 (Air); Enhanced Move 1 (Space); Extra Air Move +3; Extra Space Move +3; Fabricant Skin; Flight (Space Flight); High Pain Threshold; Hyperspectral Vision; Injury Tolerance (Damage Reduction) (/2); Intolerance (Living); Machine; Maintenance (one person, bi-weekly); Restricted Diet (Electricity, very common); Payload 5; Radio (Burst; Secure); Reduced Consumption 2; Sealed; Silence 1; Telescopic Vision 1; Temperature Tolerance 20 (-85° to 210°); Ultra Hearing; Vacuum Support.
Skills: Beam Weapons (Rifle)-16; Brawling (14); Guns (Grenade Launcher)-16; Guns (Rifle)-16