On p.71 of GURPS Fantasy, under the heading "The Control of Magic", Bill Stoddard provides a justifiable set of Legality Classes for magic, from 4 (healing; perception, knowledge, and communication; crop fertility and food production) down to 0 (gate spells; necromancy; large-scale destruction or mind-control or curses). Whether actual Krypton-1 case law has gotten to that point, or is still playing catch-up, we can work out as we go.
	
	
	
	
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 Whole Earth Grimoire - by Last Free Human - 06-25-2014, 08:21 AM 
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