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IST in GURPS 4e—Tech Levels
IST in GURPS 4e—Tech Levels
#1
Well, I’ve been doing a lot of looking for the IST L2 game . . . and there’s a lot of little things that are now “broken.”

The biggest problem is that the old 3e TLs were very neatly delineated.  The new ones . . . are much muddier.  Given that they basically end at TL12 reduces a lot of the ground to cleanly define a TL.  Our world is fully TL8 and TL9 is just around the corner.  But, there are a still a lot of challenges to overcome.

If you don’t have a copy of Ultra Tech 4e, Bob, let me know and I’ll see about getting one for you (ditto a copy of Supers).

I’m going to number these so it’s a little easier to respond to.

1.  So, calling IST TL8-9 seems logical.

2.  Power Cells, in a positive change for GURPS but, potentially a plot changer for the RPC, are all, generically, rechargeable.  I don’t see a real problem with that.  But, if anyone disagrees, we should probably discuss.

3.  Blasters went from TL9 to TL11^ . . . that’s a massive jump.  But, it’s super-hero physics, so we can safely account for that.  Electrolasters are TL9, but, they’re just not blasters.

4.  Old U.N. Battlesuits were PD 6 DR 25, which, thanks to that PD 6 was pretty darned effective.  Now, however, DR 25 is going to get plastered by a wayward super bolt . . . or a reasonably powerful squad-automatic weapon.  Or any type of IED.

A, basic, TL9 Battlesuit (Powered Combat Armor) has DR 70/50 (that’s 70 on the torso and 50 everywhere else).
A TL9 Combat Hardsuit could only has DR 50/30 and could probably fill the niche nicely, but I think using the TL9 Powered Combat Armor would save a lot of work.

My pain meds are kicking in, so I should stop this before I turn sillier.  If anything above doesn't make sense, I blame the pain meds.
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Messages In This Thread
IST in GURPS 4e—Tech Levels - by Mark Skarr - 02-10-2013, 08:47 AM
[No subject] - by robkelk - 02-10-2013, 05:20 PM
[No subject] - by Bob Schroeck - 02-10-2013, 08:18 PM
[No subject] - by Bob Schroeck - 02-10-2013, 08:21 PM
[No subject] - by Mark Skarr - 02-10-2013, 10:16 PM
[No subject] - by Mark Skarr - 02-12-2013, 11:20 PM
[No subject] - by Bob Schroeck - 02-13-2013, 12:57 AM
[No subject] - by Mark Skarr - 02-13-2013, 03:10 AM
[No subject] - by Mark Skarr - 02-13-2013, 11:14 AM
[No subject] - by robkelk - 02-13-2013, 04:13 PM
[No subject] - by Bob Schroeck - 02-13-2013, 04:57 PM
[No subject] - by Mark Skarr - 02-13-2013, 09:03 PM
[No subject] - by Bob Schroeck - 02-13-2013, 09:15 PM
[No subject] - by Mark Skarr - 02-13-2013, 09:21 PM
[No subject] - by Mark Skarr - 02-14-2013, 03:33 AM
[No subject] - by Bob Schroeck - 02-14-2013, 06:53 PM
[No subject] - by Mark Skarr - 02-17-2013, 04:32 AM
[No subject] - by Bob Schroeck - 02-25-2013, 04:02 AM
[No subject] - by Mark Skarr - 02-25-2013, 05:47 AM
[No subject] - by Bob Schroeck - 02-25-2013, 07:48 AM
[No subject] - by Mark Skarr - 06-09-2013, 09:01 PM
[No subject] - by Bob Schroeck - 06-10-2013, 02:52 PM

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