Well, I’ve been doing a lot of looking for the IST L2 game . . . and there’s a lot of little things that are now “broken.”
The biggest problem is that the old 3e TLs were very neatly delineated. The new ones . . . are much muddier. Given that they basically end at TL12 reduces a lot of the ground to cleanly define a TL. Our world is fully TL8 and TL9 is just around the corner. But, there are a still a lot of challenges to overcome.
If you don’t have a copy of Ultra Tech 4e, Bob, let me know and I’ll see about getting one for you (ditto a copy of Supers).
I’m going to number these so it’s a little easier to respond to.
1. So, calling IST TL8-9 seems logical.
2. Power Cells, in a positive change for GURPS but, potentially a plot changer for the RPC, are all, generically, rechargeable. I don’t see a real problem with that. But, if anyone disagrees, we should probably discuss.
3. Blasters went from TL9 to TL11^ . . . that’s a massive jump. But, it’s super-hero physics, so we can safely account for that. Electrolasters are TL9, but, they’re just not blasters.
4. Old U.N. Battlesuits were PD 6 DR 25, which, thanks to that PD 6 was pretty darned effective. Now, however, DR 25 is going to get plastered by a wayward super bolt . . . or a reasonably powerful squad-automatic weapon. Or any type of IED.
A, basic, TL9 Battlesuit (Powered Combat Armor) has DR 70/50 (that’s 70 on the torso and 50 everywhere else).
A TL9 Combat Hardsuit could only has DR 50/30 and could probably fill the niche nicely, but I think using the TL9 Powered Combat Armor would save a lot of work.
My pain meds are kicking in, so I should stop this before I turn sillier. If anything above doesn't make sense, I blame the pain meds.
The biggest problem is that the old 3e TLs were very neatly delineated. The new ones . . . are much muddier. Given that they basically end at TL12 reduces a lot of the ground to cleanly define a TL. Our world is fully TL8 and TL9 is just around the corner. But, there are a still a lot of challenges to overcome.
If you don’t have a copy of Ultra Tech 4e, Bob, let me know and I’ll see about getting one for you (ditto a copy of Supers).
I’m going to number these so it’s a little easier to respond to.
1. So, calling IST TL8-9 seems logical.
2. Power Cells, in a positive change for GURPS but, potentially a plot changer for the RPC, are all, generically, rechargeable. I don’t see a real problem with that. But, if anyone disagrees, we should probably discuss.
3. Blasters went from TL9 to TL11^ . . . that’s a massive jump. But, it’s super-hero physics, so we can safely account for that. Electrolasters are TL9, but, they’re just not blasters.
4. Old U.N. Battlesuits were PD 6 DR 25, which, thanks to that PD 6 was pretty darned effective. Now, however, DR 25 is going to get plastered by a wayward super bolt . . . or a reasonably powerful squad-automatic weapon. Or any type of IED.
A, basic, TL9 Battlesuit (Powered Combat Armor) has DR 70/50 (that’s 70 on the torso and 50 everywhere else).
A TL9 Combat Hardsuit could only has DR 50/30 and could probably fill the niche nicely, but I think using the TL9 Powered Combat Armor would save a lot of work.
My pain meds are kicking in, so I should stop this before I turn sillier. If anything above doesn't make sense, I blame the pain meds.