Here's the version I made
1ST Membership 65 points + Rank
PCs who are members of an IST must pay character points for the advantage.
An IST member has a Patron: The U.N. [30] (can supply equipment over the starting wealth +100%, 9 or less) worth 60 points.
All IST metahumans have Legal Enforcement Powers (international jurisdiction, free to violate local civil ordinances in the performance of their duties, but not able to kill with impunity or ignore civil rights), worth 10 points.
All IST metahumans have Legal Immunity (not subject to ordinary laws but to the U.N. Code which are just as strict.) worth 5 points.
All IST metahumans have access to the classified information that regards their own base. This is Security Clearance worth 5 points.
All IST members can seek lodgings at a U.N station wherever in the world this may be. This is a Claim to Hospitality worth 5 points.
Cultural Familiarity with the host country's dominant culture worth 1 point.
Language (Native/Native) with the host country's dominant language, worth 6 points
The PC has an extremely hazardous Duty to the U.N. almost all the time (15 or less) worth -20 points.
IST members get a +1 reaction from citizens of member nations. They have a -1 reaction from citizens and government officials of non-member nations, and -3 from criminals. This is worth -7 points. (This cost was mercilessly eyeballed to balance the points)
Since the IST is a military organization, all IST members must have some Military Rank. All metahumans are commissioned with a rank of at least captain when they are accepted for active duty; this is a Military Rank of 4. Of course, characters may reach higher ranks; each local team will be led by a super of Rank 6 or 7. If that person has appropriate diplomatic skills, he may also be the Team Administrator (see p. 13); otherwise, a very skilled "normal" U.N. appointee will hold that position. Military Rank above 4 costs 5 points per level. For more information about Rank and the IST, see below.
The skills imparted by IST Basic Training are:
Area Knowledge (Host City) at IQ (1 point)
Area Knowledge (Host Country) at IQ (1 point)
Computer Operations/TL9 at IQ (1 point)
History (International, U.N.) at IQ-2 (1 points)
Karate or Judo (character's choice) at DX (4 points)
Law (international, criminal) at IQ-2 [1]
Law (host country, criminal) at IQ-1 [2]
Tactics at IQ (4 points)
Cost: 14 points
Look it over and see if anything makes sense to you.
1ST Membership 65 points + Rank
PCs who are members of an IST must pay character points for the advantage.
An IST member has a Patron: The U.N. [30] (can supply equipment over the starting wealth +100%, 9 or less) worth 60 points.
All IST metahumans have Legal Enforcement Powers (international jurisdiction, free to violate local civil ordinances in the performance of their duties, but not able to kill with impunity or ignore civil rights), worth 10 points.
All IST metahumans have Legal Immunity (not subject to ordinary laws but to the U.N. Code which are just as strict.) worth 5 points.
All IST metahumans have access to the classified information that regards their own base. This is Security Clearance worth 5 points.
All IST members can seek lodgings at a U.N station wherever in the world this may be. This is a Claim to Hospitality worth 5 points.
Cultural Familiarity with the host country's dominant culture worth 1 point.
Language (Native/Native) with the host country's dominant language, worth 6 points
The PC has an extremely hazardous Duty to the U.N. almost all the time (15 or less) worth -20 points.
IST members get a +1 reaction from citizens of member nations. They have a -1 reaction from citizens and government officials of non-member nations, and -3 from criminals. This is worth -7 points. (This cost was mercilessly eyeballed to balance the points)
Since the IST is a military organization, all IST members must have some Military Rank. All metahumans are commissioned with a rank of at least captain when they are accepted for active duty; this is a Military Rank of 4. Of course, characters may reach higher ranks; each local team will be led by a super of Rank 6 or 7. If that person has appropriate diplomatic skills, he may also be the Team Administrator (see p. 13); otherwise, a very skilled "normal" U.N. appointee will hold that position. Military Rank above 4 costs 5 points per level. For more information about Rank and the IST, see below.
The skills imparted by IST Basic Training are:
Area Knowledge (Host City) at IQ (1 point)
Area Knowledge (Host Country) at IQ (1 point)
Computer Operations/TL9 at IQ (1 point)
History (International, U.N.) at IQ-2 (1 points)
Karate or Judo (character's choice) at DX (4 points)
Law (international, criminal) at IQ-2 [1]
Law (host country, criminal) at IQ-1 [2]
Tactics at IQ (4 points)
Cost: 14 points
Look it over and see if anything makes sense to you.