Welcome, Asta.
Asta Kask Wrote:All IST metahumans have access to the classified information that regards their own base. This is Security Clearance worth 5 points.I think you're overthinking that. I don't think that's terribly necessary. Team leaders/commanders might need this, but the individual members shouldn't take it.
Asta Kask Wrote:Cultural Familiarity with the host country's dominant culture worth 1 point.As that's fairly vague, it's important to note that there's a good chance that the character already has the relevant culture as their own. If you're saying "IST 2K Seoul characters need Cultural Familiarity: South Korea," that's not RAW, that's personal preference. Western/Eastern works just fine. Again, keep in mind that "Human" is a valid cultural familiarity for games with a lot of races regardless of the number of human cultures. "Terran" would be adequte for Star Trek's earthlings. It's oversimplified for playability and to prevent it from being a point-drain.
Asta Kask Wrote:Language (Native/Native) with the host country's dominant language, worth 6 pointsNot needed at Native/Native, Accented/Accented is just fine . . . and gives better opportunities for role-playing (Vitaly having English: Broken/Broken as a new transfer was hilarious for IST LA). And, I'm considering allowing, for Seoul 2K people to take it at Broken/Broken to represent team members transferred as an emergency measure. Once the war gets going, they won't even have to have the Korean language on replacement characters.
Asta Kask Wrote:Law (host country, criminal) at IQ-1 [2]While it would be laudable for the team members to pick this up, I don't think this belongs on the template. Also, with their Legal Enforcement Powers, enforcing International Law, makes this significantly less important. It's a really nice thought, and would probably be encouraged, but it's not needed.