Mark Skarr Wrote:An IST character in IW would have the IST CF and nothing more. Adding more CFs to IST does exactly what the Characters book warns against:That passage supports my position, actually - it doesn't divide the game-world into "east" and "west", it identifies broad cultures. "East Asian, Muslim, Western, etc." Nowhere does it say that the cultures have to be dominant.
Character, pg 23 Wrote:To prevent point-cost inflation, the GM should use broad definitions of culture: East Asian, Muslim, Western, etc. A single nation would have to be very different to merit its own Cultural Familiarity. In fantasy worlds, the GM might wish to have one culture per race; in a futuristic setting, an entire planet or even a galactic empire might have a single, monolithic culture.For CFs, less is more.
And IST wouldn't want to have all its people knowledgeable about only the dominant cultures, anyhow. If that's all the IST members knew and they were deployed into one of the less-powerful cultures, the natives would see the IST as an imperialist force - which is the exact opposite of what the UN wants.
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Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012