And, I needed to make a change to the Meeranon . . . I forgot to give them fur in the other thread . . .. D'oh!
Meeranon (GURPS I.S.T. pgs 35-40)65 points
Attribute Modifiers: ST +2 [20].
Advantages: Acute Hearing +3 [6], Acute Taste/Smell +3 [6], Claws (Sharp) (Switchable, +10%) [6], Combat Reflexes [15], DR 1 (Tough Skin, -10%) [3], Mind Reading (Psionic, -10%; Telecommunication, -20%) [21], Teeth (Sharp) [1], Telecommunication (Telesend) (Psionic, -10%) [27].
Perks: Fur [1]
Disadvantages: Code of Honor (Meeranar) [-10], Overconfidence (12-) [-5], Duty (Clan, 9-) [-5], Impulsiveness [-10], Sense of Duty (Clan) [-10]
Do they need claws? If so, should they be sharp or blunt? (I feel they should be Claws (Sharp) (Switchable, +10%) [6], but that's just me.) Also, an argument could be made that they don't need Mind Reading. Or, that it should not have the Telecommunication limitation.
ETA: Updated to add claws and cost for change. ETA2: Added Sharp Teeth--good catch Asta Kask.
Meeranon (GURPS I.S.T. pgs 35-40)65 points
Attribute Modifiers: ST +2 [20].
Advantages: Acute Hearing +3 [6], Acute Taste/Smell +3 [6], Claws (Sharp) (Switchable, +10%) [6], Combat Reflexes [15], DR 1 (Tough Skin, -10%) [3], Mind Reading (Psionic, -10%; Telecommunication, -20%) [21], Teeth (Sharp) [1], Telecommunication (Telesend) (Psionic, -10%) [27].
Perks: Fur [1]
Disadvantages: Code of Honor (Meeranar) [-10], Overconfidence (12-) [-5], Duty (Clan, 9-) [-5], Impulsiveness [-10], Sense of Duty (Clan) [-10]
Do they need claws? If so, should they be sharp or blunt? (I feel they should be Claws (Sharp) (Switchable, +10%) [6], but that's just me.) Also, an argument could be made that they don't need Mind Reading. Or, that it should not have the Telecommunication limitation.
ETA: Updated to add claws and cost for change. ETA2: Added Sharp Teeth--good catch Asta Kask.