Revised Rynkarians are here (see above), and here are some "friends" to go with them! First, because Chris specifically name-checked them in the Ultra-Tech thread, and because they come with a bonus courtesy of CJ Carella:
Kronin [79 points]
Attribute Modifiers: DX +1 [20].
Advantages: DR 1 [5], Danger Sense [15], Fatigue Attack 1 (Malediction: Size and Speed, +150%; Telepathic, -10%) [24], Mind Reading (Telepathic, -10%) [27], Mind Shield 1 (Telepathic, -10%) [4], Telepathy Talent 1 [5], Telesend (Telepathic, -10%) [27].
Disadvantages: Bloodlust (12) [-10], Code of Honor: warrior [-15], Fanatic: warrior's code [-15], Honesty (12) [-10], Sense of Duty to unit [-10].
Racial Skills: Beam Weapons (Pistol)-IQ+2 [4]-12, Broadsword-DX [2]-11, Karate-DX [4]-11, Shield (Force)-DX+1 [2]-12.
Tierneju yiKronin [13 points]
Prerequisites: Telepathy Talent 1+.
Skills: Broadsword, Free Fall, Judo, Karate, Shield (Force), Stealth, Throwing.
Techniques: Arm Lock, Back Kick, Feint, Spinning Attack.
Cinematic Skills: Breaking Blow, Power Blow, Pressure Points.
Cinematic Techniques: Flying Jump Kick, Lethal Kick, Lethal Strike, Pressure-Point Strike.
Perks: Acrobatic Feints, Acrobatic Kicks, Technique Adaptation (Feint).
Optional Traits
Advantages: Damage Resistance, psi powers with the Telepathy limitation.
Disadvantages: Code of Honor (warrior), Sense of Duty.
Skills: Acrobatics, Beam Weapons (Pistol), Jumping, Knife, Staff.
(The Meeranon presumably have a similar style, which this could represent with a little adjustment.)
EDIT to fit the format used in Pyramid #3/69's "Mind and Body" article.
Kronin [79 points]
Attribute Modifiers: DX +1 [20].
Advantages: DR 1 [5], Danger Sense [15], Fatigue Attack 1 (Malediction: Size and Speed, +150%; Telepathic, -10%) [24], Mind Reading (Telepathic, -10%) [27], Mind Shield 1 (Telepathic, -10%) [4], Telepathy Talent 1 [5], Telesend (Telepathic, -10%) [27].
Disadvantages: Bloodlust (12) [-10], Code of Honor: warrior [-15], Fanatic: warrior's code [-15], Honesty (12) [-10], Sense of Duty to unit [-10].
Racial Skills: Beam Weapons (Pistol)-IQ+2 [4]-12, Broadsword-DX [2]-11, Karate-DX [4]-11, Shield (Force)-DX+1 [2]-12.
Tierneju yiKronin [13 points]
Prerequisites: Telepathy Talent 1+.
Skills: Broadsword, Free Fall, Judo, Karate, Shield (Force), Stealth, Throwing.
Techniques: Arm Lock, Back Kick, Feint, Spinning Attack.
Cinematic Skills: Breaking Blow, Power Blow, Pressure Points.
Cinematic Techniques: Flying Jump Kick, Lethal Kick, Lethal Strike, Pressure-Point Strike.
Perks: Acrobatic Feints, Acrobatic Kicks, Technique Adaptation (Feint).
Optional Traits
Advantages: Damage Resistance, psi powers with the Telepathy limitation.
Disadvantages: Code of Honor (warrior), Sense of Duty.
Skills: Acrobatics, Beam Weapons (Pistol), Jumping, Knife, Staff.
(The Meeranon presumably have a similar style, which this could represent with a little adjustment.)
EDIT to fit the format used in Pyramid #3/69's "Mind and Body" article.