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GURPS Package for IST Administrative Staff?
 
#12
Quote:Bob Schroeck wrote:

Even for the Warriors we didn't have every person on staff defined, but I figure that outside of the supers and the powered infantry you should probably have a full security team, a PR team, some kind of accounting department, a quartermaster with staff and warehouse, a machine shop with mechanics and other techs on staff to handle repairs and fabrication of equipment, maybe a motor pool, physical trainers... hm. I'm sure there's something else that needs to be in this list but it's slipping my mind right now.
IST LA had the quartermaster and a small staff—the warehouse wasn’t that large.  An accounting and budgeting department—several of the supers didn’t, actually, want to be paid, and a lot of items that the warehouse might have, you could just go pick up in LA cheaper than having real estate to keep it in.  A few mechanics and a small motor pool, including a couple of small VTOLs.  Another set of mechanics and technicians dedicated to work on the Powered Armor.  There was a small number of techs to work on fabrication, but, usually, that was handled at an undisclosed location, so accidents didn’t take out a major, metropolitan city.

IST LA actually used three squads of powered armor instead of a separate security team.  Squad one was on call for powered armor needs.  Squad two was out of armor, working embassy security, and squad three was on reduced duty, in case of emergency.  The squads rotated every week.  The idea was that it would keep a minimum hassle for them to know what each other was doing, they wouldn’t get in each other’s way, and the internal competition would be more esprit de corps and less “We’ll show those military Jarheads how we do things!”

We also had a small group of psychologists and a psychiatrist.  We also had local liaisons for the LAPD, the Mayor’s office, the Governor’s office as well as the Senator’s and Representative’s offices.  So, they’d know who they cheesed off when they did it.

We also had an educational team, who were, tangentially attached to the PR group—they would go around the area and provide both world history, world events and super hero education to both the public and schools.  They were also responsible for tutoring any under-aged IST members.  There weren’t any on LA’s roster, until the end, when they developed a sixteen-year-old necromancer.

IST LA learned to hate their large Public Relations team.  The PR team would make decisions, without consulting The Patriot (or any of the commanders), and expect them to be 100% behind what they asked them to do.  “You can’t go into the subway construction zone to find out what happened to those workers the city is missing—we scheduled you for a photo op in Hollywood to promote our new Embassy-City cooperation plan.  I know the Governor asked to have you help with this, but really, this photo op is far more important.  The Mayor is going to be there!”

Rob mentioned a lawyer, but, LA had a full legal team—big area, big team.

LA didn’t have a prison administrator, they weren’t equipped to handle long-term incarceration.  LA provided them with and administrator and some advisors, when they had to detain several powerful, “civilian” metacriminals, until California could build another metacriminal facility.

We also had a tailor and an image consultant (it’s freaking LA!). 

They also had a full-time SuperTemps liaison (Jeff), who worked with the embassy staff to get local supers both work and exposure for situations that, really, the IST didn’t need to be involved in.  The Embassy did not pay Jeff (who the supers liked, because he “kept us from rescuing ten-thousand cats-caught-in-a-tree every day!”).  They made him undergo a security screening and he had an office at the Embassy.  He also provided super-hero assistance (if the embassy didn’t have the right power set) at a discount.  By the time we put the game on the back burner, he was the busiest person in the Embassy.
I haven't gotten around to writing up who all is at L2, but there are a lot of positions that they can get rid of, but more they'll need.  Especially as other races get found and the Fabricant-Kaa war gets started.
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Messages In This Thread
GURPS Package for IST Administrative Staff? - by Last Free Human - 05-13-2013, 10:05 AM
[No subject] - by Bob Schroeck - 05-13-2013, 02:28 PM
[No subject] - by Last Free Human - 05-14-2013, 07:54 AM
[No subject] - by Bob Schroeck - 05-14-2013, 02:27 PM
[No subject] - by Last Free Human - 05-15-2013, 09:05 AM
[No subject] - by Bob Schroeck - 05-15-2013, 02:38 PM
[No subject] - by Bob Schroeck - 05-16-2013, 01:53 AM
[No subject] - by Last Free Human - 05-16-2013, 07:28 AM
[No subject] - by Bob Schroeck - 05-16-2013, 02:30 PM
[No subject] - by robkelk - 05-16-2013, 03:08 PM
[No subject] - by Bob Schroeck - 05-16-2013, 06:50 PM
[No subject] - by Mark Skarr - 05-16-2013, 08:16 PM

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