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[/table]
Dodge: 10   Parry: 12    DR:  60
Bite (14):  26d+1 impaling.  Reach C.Horns (14):  26d+2 impaling.  Reach C.Hand Talons (14):  26d+1 cutting or impaling.  Reach C, 1.Foot Hoves (14):  26d+2 crushing.  Reach 1-2.

Traits:  Appearance (Horrific), Bloodlust (6), Body of Metal, Claws (Long Talons), Compulsive Behavior (Tortures Victims, 9), Damage Resistance (Hardened 1), Detect (Entities hostile to it, Precise), Extra Attack 2, Flight (wings), Gigantism, Injury Tolerance (Damage Reduction /5, Unbreakable Bones), Night Vision 9, Odious Personal Habit (Tortures Victims), Overconfidence (6)*, Regeneration (Very Fast), Regrowth, Resistance (Immunity to Mind Control, Mind Probe and Mind Reading), Reputation (-4), Sadism (6), Social Stigma (Monster), Striker (Horns, Impaling), Striker (Wings, Crushing), Striking Strength +110, Teeth (Fangs), Unkillable 3.

Skills:  Brawling-14, Wrestling-14
Notes:  The Blue Demon is dangerous.  Several of its advantages are there to reduce its vulnerability to any sort of damage.  It is practically assured that a party battling it will have to inflict in excess of 1,500 points of damage just to stop the creature.  Coupled with its Very Fast regeneration, which gives it back 5 HP a second, and no weak points to hit, means super teams are in for the long-haul.  While it's possible to defeat the creature with as few as 250 points of damage (reducing it to 0 HP and knocking it out), its HT 15 makes that event highly unlikely.

Even a 125mm tank gun (the Motovilikha D-81TM from High Tech) would not be enough to destroy the Blue Demon.  An average hit would inflict 225 points of damage, or 45 points of injury.  Enough to enrage the creature and make it take cover for several seconds while it regenerated.  Coupled with a Dodge of 10, it is not likely that the tank would get a second shot off as the monster tears through the top or bottom armor of the vehicle to get at the tasty, tasty crew.

The Blue Demon's damage is top-notch.  A single hit from most of its attacks is likely to completely destroy an unprotected civilian (-10x HP) where they couldn't be resurrected.  Even non-brick supers could be killed outright, in as little as one blow, if they don't have a decent selection of defensive powers (Injury Tolerance (Damage Reduction) is highly recommended). 

The creature's weakest points are its Will and Perception.  Illusions and Maledictions would wreak havoc on it, either driving it off or corralling it to where a well-planned attack could do significant damage to it.
*Does not apply when faced with jet aircraft.

--Conversion notesBig Grinetect isn't an attack-aiming sense.  It'll have an idea where the target is (heck, it'll know exactly where it is), but would still suffer all penalties with trying to hit an invisible/shrouded target.
ETA:  Forgot Brawling bonuses . . ..  That changed things significantly.ETA2:  Increased Awesomeness.   ETA3:  Figured out some HTML to build the stat box and upped its Per.ETA4:  Added Detect, Extra Attack 2, Night Vision 9 and, derp, Teeth (Fangs).  Also added the Bite attack.ETA5:  Added Notes block.
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The Blue Demon
The Blue Demon
#1
Decided to put him here, for discussion outside of the Aliens thread.
The Statbox version:The Blue Demon
[table]
ST 50 HP 50 Speed 6.75
DX 12 Will 14 Move 4 (ground)
IQ 4 Per 12 Move 36 (air)
HT 15 FP 15 SM +1


Messages In This Thread
The Blue Demon - by Mark Skarr - 06-11-2013, 07:56 PM
[No subject] - by Bob Schroeck - 06-11-2013, 10:52 PM
[No subject] - by Mark Skarr - 06-12-2013, 02:02 AM
[No subject] - by Last Free Human - 06-12-2013, 06:22 AM
[No subject] - by Mark Skarr - 06-12-2013, 08:37 AM
[No subject] - by Last Free Human - 06-13-2013, 08:46 AM
[No subject] - by Mark Skarr - 06-13-2013, 09:06 AM
[No subject] - by Bob Schroeck - 06-13-2013, 02:49 PM
[No subject] - by Mark Skarr - 06-13-2013, 07:36 PM
[No subject] - by Shepherd - 06-13-2013, 08:29 PM
[No subject] - by Mark Skarr - 06-13-2013, 09:02 PM
[No subject] - by Bob Schroeck - 06-17-2013, 06:32 PM

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