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General logistical questions for IST25
 
#5
Not quite sure if this is the correct thread, but here goes. For logistics and funding you might check with Steve Jackson Games about running a Kickstarter for the book. This appears to be an effective way to gauge of market viability/response. Something to think about in all your free time. Smile Secondly, I have wondered why GURPS uses one stat (Intelligence) for all mental & social situations & three for physical. Personally the 3x3 grid appeals to me (taken from White Wolf):
Physical stats     Social stats           Mental statsStrength             Presence               IntelligenceDexterity           Manipulation        WitsStamina            Composure            Resolve
These make up the Power/Flexible/Endure stats for the areas of Physical, Social, & Mental. This makes all three areas of stats important and equal. To compensate for having more stats you may wish to give starting characters a 25% to 50% bonus XP used for stats only. Although a reasonable cap for Strength (it costs 0.5 per level at high super levels) could help. Or as some people have said a damage cap per attack. Additionally, Dexterity might cost double since the ability to hit & not be hit is all Dexterity rolls, thus important to living.
Finally, I haven't played GURPS official rules since second edition. Take everything here with a grain of salt & don't overwork yourself.
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Messages In This Thread
[No subject] - by Bob Schroeck - 06-13-2013, 10:56 PM
[No subject] - by robkelk - 06-14-2013, 12:25 AM
[No subject] - by Bob Schroeck - 06-14-2013, 02:51 PM
[No subject] - by cleverwings - 06-23-2013, 10:17 AM
[No subject] - by robkelk - 06-23-2013, 03:23 PM
[No subject] - by Bob Schroeck - 06-24-2013, 06:46 PM
[No subject] - by robkelk - 06-24-2013, 07:11 PM
[No subject] - by Mark Skarr - 06-24-2013, 07:22 PM
[No subject] - by robkelk - 06-24-2013, 08:00 PM
[No subject] - by Mark Skarr - 06-25-2013, 07:31 AM
[No subject] - by Bob Schroeck - 06-25-2013, 02:54 PM
[No subject] - by Mark Skarr - 06-25-2013, 08:22 PM
[No subject] - by Bob Schroeck - 06-26-2013, 03:20 PM
[No subject] - by cleverwings - 06-27-2013, 02:51 AM
[No subject] - by Mark Skarr - 06-27-2013, 03:32 AM

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