Another PGC from Gold & Appel Inc. This one . . . less likely to be used by Wellser--way too much thinking not enough hurting. Wellser keeps trying to convince me to make "Collateral Damage Man" for him, for IST. Ditto, he can't run "Captain 4Chan" (nor his sidekick, "Pedobear").
Name: Sven "Professor Zuum!" Svenson [750MM]
Culture: TL 9 [0]; Familiarity: Eastern [1], Western [0]; Languages: Korean (Accented / Accented) [4]; Swedish (Native / Native) [0];
Attributes: ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 16 [60];
Secondary: BL 24#; Dam 1d-1 / 1d+1; Spd 7.0 [0]; Mov 8 [5]; HP 12 [2]; FP 16 [0]; Perception: 12 [0]; Willpower: 13 [5];
Advantages: Legal Enforcement Powers [10]; Luck (Defensive -20%) [12]; Military Rank x4 [20]; Patron (UN) (Appears 9-, Provides Equipment +100%, Wields Great Political Power +100%, Minimal Intervention -50%) [38]; Reputation +3 ("IST," All But Lg Group, Always) [10];
Perks: Brave [1]; Honest Face [1];
Powers: Zuumatic! Time Distortion Belt: Altered Time Rate x9 (Super-Speed +20%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [216]; Altered Time Rate x3 (Non-Combat Speed -60%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [60]; DR x100 (Force Field +20%, Hardened x2 +40%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [160]; Enhanced Dodge +5 (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [15]; Enhanced Time Sense (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [9]; Injury Tolerance (Damage Reduction: 1/10) (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [30];
Disadvantages: Duty (IST, 15-, Extremely Hazardous) [-20]; Impulsiveness (12-) [-10]; Jealousy [-10]; Obsession (12-) (Physical Fitness) [-5]; OPH -1 (Bombastic Pedant) [-5]; Overconfidence (12-) [-5]; Pacifism (Can't Harm Innocents) [-10]; Reputation -3 ("IST," Criminals, Supervillains, Etc, Always) [-5]; Reputation -1 ("IST," Non-UN Nations, Always) [-2]; Sense of Duty (Friends and Family) [-5]; Short Attention Span (15-) [-5]; Vow (Protect the Innocent) [-10];
Quirks: Imaginative [-1]; Mild Compulsive Spending [-1]; Nosy [-1]; Proud [-1]; Vegetarian [-1];
Skills: Area Knowledge (E) (Sweden) IQ [1]-12, (Seoul) IQ [1]-12, (South Korea) IQ [1]-12; Climbing (A) DX-1 [1]-11; Computer Operation/TL9 (E) IQ [1]-12; Current Affairs/TL9 (E) (High Tech) IQ+2 [4]-14; Demolitions/TL9 (A) (EOD) IQ [2]-12; Detect Lies (H) Per-2 [1]-10; Diplomacy (H) IQ-1 [2]-11; Electronics Operations/TL9 (A) (Scientific) IQ+1 [4]-13; First Aid/TL9 (E) IQ+2 [4]-14; Guns/TL9 (E) (Rifle) DX+2 [4]-14; Haz-Mat/TL9 (A) (Chemical) IQ-1 [1]-11, (Radioactive) IQ-1 [1]-11; History (UN / International) IQ-1 [2]-11; Housekeeping/TL9 (E) IQ [1]-12; Judo (H) DX [4]-12; Mind Block (A) Will+1 [4]-14; Running (A) HT-1 [1]-15; Savoir-Faire (E) (Servant) IQ [1]-12; Stealth (A) DX+1 [4]-13; Strategy (H) (Super) IQ-1 [2]-11; Swimming (E) HT [1]-16; Tactics (H) IQ-1 [2]-11;
Wildcard Skills: Fake! (WC) IQ+2 [48]-14;
Notes: Lab lackey who appropriated a gizmo after a freak explosion killed the mad scientist. The IST knows, but they're cool with it as long as he behaves because the inventor was an unknown fledgeling supervillain and he came clean from the beginning. SPEAKS NO ENGLISH AT ALL. Very, very hard to kill while he's got the belt, but has very little in the way of offense. Good at creative problem-solving and doing long strategic tasks (at 0.5% of the normal time due to combined ATRs for non-combat speed) while other people hold down a fight.
Name: Sven "Professor Zuum!" Svenson [750MM]
Culture: TL 9 [0]; Familiarity: Eastern [1], Western [0]; Languages: Korean (Accented / Accented) [4]; Swedish (Native / Native) [0];
Attributes: ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 16 [60];
Secondary: BL 24#; Dam 1d-1 / 1d+1; Spd 7.0 [0]; Mov 8 [5]; HP 12 [2]; FP 16 [0]; Perception: 12 [0]; Willpower: 13 [5];
Advantages: Legal Enforcement Powers [10]; Luck (Defensive -20%) [12]; Military Rank x4 [20]; Patron (UN) (Appears 9-, Provides Equipment +100%, Wields Great Political Power +100%, Minimal Intervention -50%) [38]; Reputation +3 ("IST," All But Lg Group, Always) [10];
Perks: Brave [1]; Honest Face [1];
Powers: Zuumatic! Time Distortion Belt: Altered Time Rate x9 (Super-Speed +20%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [216]; Altered Time Rate x3 (Non-Combat Speed -60%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [60]; DR x100 (Force Field +20%, Hardened x2 +40%, Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [160]; Enhanced Dodge +5 (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [15]; Enhanced Time Sense (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [9]; Injury Tolerance (Damage Reduction: 1/10) (Breakable: DR 25, SM -4 -20%, Can Be Stolen w/ Force -10%, Can't Be Fixed -15%, Superscience -10%, Unique -25%) [30];
Disadvantages: Duty (IST, 15-, Extremely Hazardous) [-20]; Impulsiveness (12-) [-10]; Jealousy [-10]; Obsession (12-) (Physical Fitness) [-5]; OPH -1 (Bombastic Pedant) [-5]; Overconfidence (12-) [-5]; Pacifism (Can't Harm Innocents) [-10]; Reputation -3 ("IST," Criminals, Supervillains, Etc, Always) [-5]; Reputation -1 ("IST," Non-UN Nations, Always) [-2]; Sense of Duty (Friends and Family) [-5]; Short Attention Span (15-) [-5]; Vow (Protect the Innocent) [-10];
Quirks: Imaginative [-1]; Mild Compulsive Spending [-1]; Nosy [-1]; Proud [-1]; Vegetarian [-1];
Skills: Area Knowledge (E) (Sweden) IQ [1]-12, (Seoul) IQ [1]-12, (South Korea) IQ [1]-12; Climbing (A) DX-1 [1]-11; Computer Operation/TL9 (E) IQ [1]-12; Current Affairs/TL9 (E) (High Tech) IQ+2 [4]-14; Demolitions/TL9 (A) (EOD) IQ [2]-12; Detect Lies (H) Per-2 [1]-10; Diplomacy (H) IQ-1 [2]-11; Electronics Operations/TL9 (A) (Scientific) IQ+1 [4]-13; First Aid/TL9 (E) IQ+2 [4]-14; Guns/TL9 (E) (Rifle) DX+2 [4]-14; Haz-Mat/TL9 (A) (Chemical) IQ-1 [1]-11, (Radioactive) IQ-1 [1]-11; History (UN / International) IQ-1 [2]-11; Housekeeping/TL9 (E) IQ [1]-12; Judo (H) DX [4]-12; Mind Block (A) Will+1 [4]-14; Running (A) HT-1 [1]-15; Savoir-Faire (E) (Servant) IQ [1]-12; Stealth (A) DX+1 [4]-13; Strategy (H) (Super) IQ-1 [2]-11; Swimming (E) HT [1]-16; Tactics (H) IQ-1 [2]-11;
Wildcard Skills: Fake! (WC) IQ+2 [48]-14;
Notes: Lab lackey who appropriated a gizmo after a freak explosion killed the mad scientist. The IST knows, but they're cool with it as long as he behaves because the inventor was an unknown fledgeling supervillain and he came clean from the beginning. SPEAKS NO ENGLISH AT ALL. Very, very hard to kill while he's got the belt, but has very little in the way of offense. Good at creative problem-solving and doing long strategic tasks (at 0.5% of the normal time due to combined ATRs for non-combat speed) while other people hold down a fight.