Personally, I despise Wildcard skills and prefer talents. My view is that Wildcard skills suit card-board cut-outs better than defined characters. Sure, one Wildcard skill might be acceptable, but, in general, they do more harm than good. The problem with Wildcard skills is that they don't let the GM say "you don't know how to do that." After all a TL4 musketeer with Guns! could repair an FGMP/12 with an IQ-based skill roll. That doesn't fit in well with just about any game unless you're playing silly. And, in Supers, the concept that you might face someone with ultratech equipment is quite possible. A character with Guns! could use any ranged weapon found in the game, regardless of the complexity--and would know how to make it work, even if they lacked the physical appendeges or psychic ability to utilize it actually. And, really, there are a buch listed in Supers, so I think we can take that as written. Also, Wildcard skills are an optional rule. A lot of people treat them as a given and standardly-accepted rule, but they are specifically optional. Much like Multiplicative Modifiers (and MM works better for supers than Wildcard skills do). So, I don't see a need to spend too much time worrying about Wildcard skills.
And, honestly, I don't think we really need to list too terribly many new talents . . . after all, that's what Power-Ups 3 was for, and there's no, real, need for Bob to write a bunch new talents up. I do, however, support allowing people to make their own talents, with GM oversight. Simply because trying to come up with talents to cover the myriad possibilities in supers is a path to madness.
Now, that said, if someone comes up with a cool, non-abusive, talent for a character, there's no reason we couldn't post it. But, spending time on them seems to be a fool's errand.
And, honestly, I don't think we really need to list too terribly many new talents . . . after all, that's what Power-Ups 3 was for, and there's no, real, need for Bob to write a bunch new talents up. I do, however, support allowing people to make their own talents, with GM oversight. Simply because trying to come up with talents to cover the myriad possibilities in supers is a path to madness.
Now, that said, if someone comes up with a cool, non-abusive, talent for a character, there's no reason we couldn't post it. But, spending time on them seems to be a fool's errand.