Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A pair of potential songs
Re: ...
#10
Addeumn to above post:
While I haven't actually played a GURPS style RPG... I think I understand it's dynamics. After I posted the above, I suddenly thought of a way to explain it a little better.
When affected by the song, those who are defending have to roll an extra 6-sided die of [+X] against their focus/intiligence/defense. Failure means they got distracted, while success means that they only go part of their defense up. X changes with the degree of distraction (i.e. If Doug played it while they were surrounded by a burning building, during a thunderstorm with a growling dog by his side, then X would be say 18, while if it was just him and them in a sound-proof room, then X would be say 4)
Hope it helps,
MicroHue
Reply


Messages In This Thread
A pair of potential songs - by Kheram Coldstar - 04-22-2005, 12:47 PM
Re: A pair of potential songs - by Bob Schroeck - 04-25-2005, 06:59 PM
Re: A pair of potential songs - by Shader - 04-27-2005, 03:28 AM
Lightning Does the Work - by Valles - 04-27-2005, 07:30 AM
Re: Lightning Does the Work - by Kokuten - 04-27-2005, 05:16 PM
Re: Lightning Does the Work - by ClassicDrogn - 04-27-2005, 06:47 PM
... - by Sukael - 04-28-2005, 06:18 PM
Re: ... - by Shader - 04-29-2005, 10:57 AM
Re: ... - by Shader - 04-29-2005, 11:08 AM
Re: ... - by Bob Schroeck - 05-05-2005, 01:59 PM
Re: ... - by Shader - 05-07-2005, 02:19 PM
Re: ... - by Bob Schroeck - 05-09-2005, 01:43 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)