Bob Wrote:
> To answer your specific questions: Railguns, yes. They're
> current technology for us in the real world. Plasma
> cannons? Several varieties, depending how you generate
> your plasma. Lasers? Oh yeah. Very genre.
Don't forget limited power armor and paralysis ray guns, standard issue for the "Normal" Warriors guards.
> Bomb tech? V&V has silly rules for bombs, so we don't use
> them, and no one in the campaign has given much thought
> to'em. Case in point: atomic bombs do 2d100 points of
> damage. Which means a normal can throw himself on a nuke
> and completely smother its explosion almost 1/4 of the
> time -- and surivive!
While those /are/ the rules from V&V, I've never used them as written: nukes do realistic levels of damage when I run them...
> If it were to come up as a story point in DW, I'd probably
> extrapolate something I felt was reasonable but it's never
> been explored in the game world.
Not exactly. Arcanum once hijacked two Boomers (that's ICBM carrying submarines, not some sort of anime thingy) and held the world hostage for an improbable amount of money. As the Warriors came close to getting him, he launched the missiles and had they delivered the nukes, there would have been the expected consequences. (however, the nukes were off loaded from the missiles, Arcanum simply postponed the ransom into smaller chunks by loading the missiles with leaflets informing the world that he was now a nuclear power.)
The other time it came up, a cyborg character, who could detonate the nuclear power packs in his body, got bored with the game and childishly declared that he'd exit the game by detonating his nuke. The rest of the team stayed solidly in character and didn't suspect a thing. As GM, I decided that this was No Good(tm) and in game, the fabric of Space/Time opened, the Hand-of-the-GM envolped the cyborg, therre was a muffled "whump" and then the hand and the cyborg exited the scene.
Computers? God, do we have computers. Quantum computing is bleeding edge stuff in the real world, so I'd presume it's a bit more mature in Warriors' World, but it's another area that no one's really explored. Almost certainly some of those gadgeteer-produced computing gizmos incorporate quantum computing, though.
Beyond that, well, there's a lot that gets handwaving in the game, and which I really didn't lay out in detail for the world when I started DW. But if you mix the usual tech of a super world with a bit of real-world sensibility, you can get a bit of an idea of where we are. The main thing for me when writing is to give the sense of a world that is a strange mix of familiar and unfamiliar; wildly uneven tech levels across different fields is part of that.
> To answer your specific questions: Railguns, yes. They're
> current technology for us in the real world. Plasma
> cannons? Several varieties, depending how you generate
> your plasma. Lasers? Oh yeah. Very genre.
Don't forget limited power armor and paralysis ray guns, standard issue for the "Normal" Warriors guards.
> Bomb tech? V&V has silly rules for bombs, so we don't use
> them, and no one in the campaign has given much thought
> to'em. Case in point: atomic bombs do 2d100 points of
> damage. Which means a normal can throw himself on a nuke
> and completely smother its explosion almost 1/4 of the
> time -- and surivive!
While those /are/ the rules from V&V, I've never used them as written: nukes do realistic levels of damage when I run them...
> If it were to come up as a story point in DW, I'd probably
> extrapolate something I felt was reasonable but it's never
> been explored in the game world.
Not exactly. Arcanum once hijacked two Boomers (that's ICBM carrying submarines, not some sort of anime thingy) and held the world hostage for an improbable amount of money. As the Warriors came close to getting him, he launched the missiles and had they delivered the nukes, there would have been the expected consequences. (however, the nukes were off loaded from the missiles, Arcanum simply postponed the ransom into smaller chunks by loading the missiles with leaflets informing the world that he was now a nuclear power.)
The other time it came up, a cyborg character, who could detonate the nuclear power packs in his body, got bored with the game and childishly declared that he'd exit the game by detonating his nuke. The rest of the team stayed solidly in character and didn't suspect a thing. As GM, I decided that this was No Good(tm) and in game, the fabric of Space/Time opened, the Hand-of-the-GM envolped the cyborg, therre was a muffled "whump" and then the hand and the cyborg exited the scene.
Computers? God, do we have computers. Quantum computing is bleeding edge stuff in the real world, so I'd presume it's a bit more mature in Warriors' World, but it's another area that no one's really explored. Almost certainly some of those gadgeteer-produced computing gizmos incorporate quantum computing, though.
Beyond that, well, there's a lot that gets handwaving in the game, and which I really didn't lay out in detail for the world when I started DW. But if you mix the usual tech of a super world with a bit of real-world sensibility, you can get a bit of an idea of where we are. The main thing for me when writing is to give the sense of a world that is a strange mix of familiar and unfamiliar; wildly uneven tech levels across different fields is part of that.