> Did the "Omega" team appear at any point? It is the sort of
> thing that might have tempted a few GMs. [grin]
Sort of. The issue that lead to the ban on National Super Teams involved a sort of Omega team from the far future (though the warriors had ceased to exist by that point). In that alternate future, there was a war that blossemed into WWIII and while the Warriors worked hard to avert this war, they were largely neutralized by the various National Super Teams. The war was, of course, not decisive, and when peace had settled, brought on by the massive destruction and world wide famine, the seeds for the next war already sewn. WWIV finally wiped out tradional humanity entirely. Only a handfull of supers remained on the largely poisoned and ruined earth. They arragned to send an emmisary back in time to a point where it was thought that something could be done to stop this chain of events.
The result: a ban on national super teams and a econdary creation of a super team tasked with perfoming the legitimate jobs of those banned teams, that reported directly to the security council. Heroes Amalgamated for National Defence; the HAND of the UN found themselves in competition with the Warriors for a time. They were hamstung by forced international integration, the usual political infighting by the members of the sucurity council, and the widespread flaunting of the national super team ban.
During the period where Arcanum had hijacked two nuclear submarines, the fact that the day was saved, not by the HAND of the UN, but by Warriors Beta, a relatively new group, and the United States Supers Team (which had simply gone into the black rather than dissolve), both of whom comperted themselves very well, the US supers fighting alongside the freed Soviet submariners shaped much of the debate that National super teams were not necessarilly a bad idea, which deflated most if not all support for the bans and the HAND. The Bans were lifted shorthly thereafter, though, like most beuracracies, the idea has stuck around and resurfaced from time to time.
Obviously in Doug's world, the Bans were never lifted, nor were they in the IST world.
However, not all is bad for our timetraveling super: the end time for WWIII has come and gone and we're still here, so he must have done something right.
Skitz
> thing that might have tempted a few GMs. [grin]
Sort of. The issue that lead to the ban on National Super Teams involved a sort of Omega team from the far future (though the warriors had ceased to exist by that point). In that alternate future, there was a war that blossemed into WWIII and while the Warriors worked hard to avert this war, they were largely neutralized by the various National Super Teams. The war was, of course, not decisive, and when peace had settled, brought on by the massive destruction and world wide famine, the seeds for the next war already sewn. WWIV finally wiped out tradional humanity entirely. Only a handfull of supers remained on the largely poisoned and ruined earth. They arragned to send an emmisary back in time to a point where it was thought that something could be done to stop this chain of events.
The result: a ban on national super teams and a econdary creation of a super team tasked with perfoming the legitimate jobs of those banned teams, that reported directly to the security council. Heroes Amalgamated for National Defence; the HAND of the UN found themselves in competition with the Warriors for a time. They were hamstung by forced international integration, the usual political infighting by the members of the sucurity council, and the widespread flaunting of the national super team ban.
During the period where Arcanum had hijacked two nuclear submarines, the fact that the day was saved, not by the HAND of the UN, but by Warriors Beta, a relatively new group, and the United States Supers Team (which had simply gone into the black rather than dissolve), both of whom comperted themselves very well, the US supers fighting alongside the freed Soviet submariners shaped much of the debate that National super teams were not necessarilly a bad idea, which deflated most if not all support for the bans and the HAND. The Bans were lifted shorthly thereafter, though, like most beuracracies, the idea has stuck around and resurfaced from time to time.
Obviously in Doug's world, the Bans were never lifted, nor were they in the IST world.
However, not all is bad for our timetraveling super: the end time for WWIII has come and gone and we're still here, so he must have done something right.
Skitz