Bob Wrote:
> The thing about the Bans, John (and we've had this
> discussion before), is that not all of us in the group actually
> remember them being lifted! We have no doubt that that's
> what happened in the wake of that adventure, but we kept
> going (in and out of game context) for a long time as
> though they were in place.
Which is why my ret-con of sating that the idea, while once abandoned, continues to resurface and be flirted with. AFAIK, pretty much every nation keeps their own super team. I certanly keep the US super team as available for adventures. Meanwhile the HAND is IIRC, basically defunct.
> The matter of the French Superteam, for example, was an
> adventure we played out only a few years ago -- it was
> one of the last sessions before we went on hiatus -- and
> whoever the GM was for that (Helen? Kat? Who was before
> Joe and me, not counting the Mont-St.-Michel adventure
> Peggy and Helen ran? I can't recall) certainly thought that
> they were still active, as that was the whole point of
> the "illegal" national team -- to flout the Bans.
Sure that wasn't Frank? The political situation took a rather drastic turn during the Frank years (the UN was working to regin in the Warriors during a lot of this). I could see a revival of the Bans happening during this time, and frankly, the political wrangling is the sort of thing most of find to be quite a bore, so it's not unreasonable to say that wew missed it. I know that likely the Warriors were *far* more concerned with what exactly happened with Arcanum and the Nukes than the HAND, who we considered to be something of a bad joke. And Panther, Helens character, who might have remembered the most of the issue was mostly concerned with the fact that she was terrified that Arcanum was out to get her personally for ripping his larynx out.
Skitz
> The thing about the Bans, John (and we've had this
> discussion before), is that not all of us in the group actually
> remember them being lifted! We have no doubt that that's
> what happened in the wake of that adventure, but we kept
> going (in and out of game context) for a long time as
> though they were in place.
Which is why my ret-con of sating that the idea, while once abandoned, continues to resurface and be flirted with. AFAIK, pretty much every nation keeps their own super team. I certanly keep the US super team as available for adventures. Meanwhile the HAND is IIRC, basically defunct.
> The matter of the French Superteam, for example, was an
> adventure we played out only a few years ago -- it was
> one of the last sessions before we went on hiatus -- and
> whoever the GM was for that (Helen? Kat? Who was before
> Joe and me, not counting the Mont-St.-Michel adventure
> Peggy and Helen ran? I can't recall) certainly thought that
> they were still active, as that was the whole point of
> the "illegal" national team -- to flout the Bans.
Sure that wasn't Frank? The political situation took a rather drastic turn during the Frank years (the UN was working to regin in the Warriors during a lot of this). I could see a revival of the Bans happening during this time, and frankly, the political wrangling is the sort of thing most of find to be quite a bore, so it's not unreasonable to say that wew missed it. I know that likely the Warriors were *far* more concerned with what exactly happened with Arcanum and the Nukes than the HAND, who we considered to be something of a bad joke. And Panther, Helens character, who might have remembered the most of the issue was mostly concerned with the fact that she was terrified that Arcanum was out to get her personally for ripping his larynx out.
Skitz