Re: Worlds with different Magics
10-28-2002, 05:11 PM (This post was last modified: 05-10-2022, 11:26 AM by Bob Schroeck.)
10-28-2002, 05:11 PM (This post was last modified: 05-10-2022, 11:26 AM by Bob Schroeck.)
It's interesting that you bring up Shadowrun, because our campaign just restarted after a long hiatus. (And I am so glad Helen finally gave in to all the noodging and took up her GM hat again. Hi, Helen!) I have been giving some thought to tossing Doug into our particular version of the campaign world. I haven't given a lot of thought to the intersection of magic systems, except for a few gross effects. Doug's an astral beacon, for one thing -- shines so brightly to astral sight that the glare off him obscures nearby people and objects. Some varieties of spirit are very interested in him, too.
Since the fundamental metaphysics/manadynamics of the Shadowrun world are so different from that of Warriors' World, I suspect Doug will be running solely on internal energy. (Unless someone argues effectively for the astral plane being one big node -- which is one way it could be interpreted.) Either way, it would be fun to watch the reactions of the Seattle mages to Doug using "Lightning's Hand" -- bolt after bolt after bolt of godawful powerful lightning, no obvious drain, just what is this guy?
It would also give me a chance to write about my other favorite character: Mossad, my Jewish street samurai. Heavily cybered and biowared, but none of it is obvious. He goes on runs in three-piece suits unless he has to wear a lot of armor. Looks like an accountant until he pulls out the sword or the Browning. He's also an excellent theoretical magician -- designs spells that he trades to a local Hermetic Initiate in exchange for the occasional Quickening -- as well as a journeyman decker, a talismonger, a fair med-tech, oh, and he really is an accountant. And an actuary. (He needed both skills once while undercover on a run, so he spent some karma and did some studying.) As to why he has so many different skill sets, well, I discovered that even with a cool concept, street samurai can get boring after a while. And I just didn't want to spend the quickly-skyrocketing karma costs for minimally-improved weapons skills (I've been using bioware to improve those now). After meeting a gorgeous Hispanic Hermetic, he decided to study magic so he could talk shop with her, and discovered he was good at the theoretical stuff. There were three shamans in the party, so the talismongery was useful -- plus it's really the enchanting skill, and even without the magical gift, he can do analyses of items and such. And he's started a security business and needs things like Business Administration and accounting. Plus he's the only one in the party who knows how to drive (and owns a car, in the trunk of which he keeps a Panther assault cannon)... Oh, and he speaks Yiddish and comes from what's left of Brooklyn. And laments that there are no good kosher delis in Seattle. Or any kosher delis, for that matter. (Check the Seattle sourcebook. What single ethnic restaurant type is completely absent? You guessed it.)
Anyway, I'm rambling. I'd love to see Doug rubbing shoulders with Mossad, and with Sphynx (the Bast Priestess/Cat Shaman), Blaze (Wolf Shaman), Terry (elf Physad), Random (spaced-out decker) and Chi-chi (rigger).
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Since the fundamental metaphysics/manadynamics of the Shadowrun world are so different from that of Warriors' World, I suspect Doug will be running solely on internal energy. (Unless someone argues effectively for the astral plane being one big node -- which is one way it could be interpreted.) Either way, it would be fun to watch the reactions of the Seattle mages to Doug using "Lightning's Hand" -- bolt after bolt after bolt of godawful powerful lightning, no obvious drain, just what is this guy?
It would also give me a chance to write about my other favorite character: Mossad, my Jewish street samurai. Heavily cybered and biowared, but none of it is obvious. He goes on runs in three-piece suits unless he has to wear a lot of armor. Looks like an accountant until he pulls out the sword or the Browning. He's also an excellent theoretical magician -- designs spells that he trades to a local Hermetic Initiate in exchange for the occasional Quickening -- as well as a journeyman decker, a talismonger, a fair med-tech, oh, and he really is an accountant. And an actuary. (He needed both skills once while undercover on a run, so he spent some karma and did some studying.) As to why he has so many different skill sets, well, I discovered that even with a cool concept, street samurai can get boring after a while. And I just didn't want to spend the quickly-skyrocketing karma costs for minimally-improved weapons skills (I've been using bioware to improve those now). After meeting a gorgeous Hispanic Hermetic, he decided to study magic so he could talk shop with her, and discovered he was good at the theoretical stuff. There were three shamans in the party, so the talismongery was useful -- plus it's really the enchanting skill, and even without the magical gift, he can do analyses of items and such. And he's started a security business and needs things like Business Administration and accounting. Plus he's the only one in the party who knows how to drive (and owns a car, in the trunk of which he keeps a Panther assault cannon)... Oh, and he speaks Yiddish and comes from what's left of Brooklyn. And laments that there are no good kosher delis in Seattle. Or any kosher delis, for that matter. (Check the Seattle sourcebook. What single ethnic restaurant type is completely absent? You guessed it.)
Anyway, I'm rambling. I'd love to see Doug rubbing shoulders with Mossad, and with Sphynx (the Bast Priestess/Cat Shaman), Blaze (Wolf Shaman), Terry (elf Physad), Random (spaced-out decker) and Chi-chi (rigger).
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.