Oh, characters with diverse skill sets and powers are very interesting. My old Traveller character, Logan(from whence I got my fannish moniker) was an Imperial Intersteller Scout. Initially he had a bit of a sketchy background. But when I revamped him for MegaTraveller, I thought him out a bit more. He's from Glisten, in the Spinward Marches sector. He was taken in as an orphan by a mustered out Scout and his wife and brought up with them.
Living in the Glisten belt, he was a natural spacer, and decided to follow his adopted father's path and enlisted in the Scout service. Upon transferring to the training station a couple of jumps away, he discovered a rather disconcerting thing about himself -
He had a unique form of agoraphobia - planetary surfaces curve the _wrong_ way to his eyes. Imagine living all your life living in space colonies where you _never_ see a conventional horizon. The biggest open spaces are in the O'Neil type cylinders, and those curve up and over, so that it's like being in a covered valley. You can always tell where you are, all you have to do is look UP! He's got good navigational skills in space, but he tends to forget how to find his way around on the ground. He keeps getting lost, which is somewhat mortifying for a Scout...
On one of his first missions, he wound up getting stranded on an interdicted world that the scouts had been re-surveying, and while waiting to get off-world and getting involved with the natives, he actually learned horseback riding and how to survive in the wilderness when he had to. He had to tame that agoraphobia quick! He also wound up getting involved with a local underground psionics institute and developing his own latent capabilities. The Imperium officially takes a dim view of psionics (He's got the rare talent of teleportation, plus clairvoyance and some telepathy) , but in secret, they have their own program overseen by the Navy and the Scout service. Logan got involved in that after getting back to civilization. Before mustering out to detached duy at age 34, he became an accomplished starship Pilot, a master hacker, and something of a jack-of-all-trades in shipboard systems operations.
And he won't settle down. He's a natural wanderer, with his unique skill set and natural aversion to sticking around on planets, he's the member of the adventuring team who's always wanting to get a move on first.
Anyway, just thought I'd share. Your character sounds really cool, there, Bob. And got me to remembering. There's another character I could talk about that I'm currently playing in Mike Surbrook's Kazei 5 PBEM. But that should go in a seperate post.
-Logan
Living in the Glisten belt, he was a natural spacer, and decided to follow his adopted father's path and enlisted in the Scout service. Upon transferring to the training station a couple of jumps away, he discovered a rather disconcerting thing about himself -
He had a unique form of agoraphobia - planetary surfaces curve the _wrong_ way to his eyes. Imagine living all your life living in space colonies where you _never_ see a conventional horizon. The biggest open spaces are in the O'Neil type cylinders, and those curve up and over, so that it's like being in a covered valley. You can always tell where you are, all you have to do is look UP! He's got good navigational skills in space, but he tends to forget how to find his way around on the ground. He keeps getting lost, which is somewhat mortifying for a Scout...
On one of his first missions, he wound up getting stranded on an interdicted world that the scouts had been re-surveying, and while waiting to get off-world and getting involved with the natives, he actually learned horseback riding and how to survive in the wilderness when he had to. He had to tame that agoraphobia quick! He also wound up getting involved with a local underground psionics institute and developing his own latent capabilities. The Imperium officially takes a dim view of psionics (He's got the rare talent of teleportation, plus clairvoyance and some telepathy) , but in secret, they have their own program overseen by the Navy and the Scout service. Logan got involved in that after getting back to civilization. Before mustering out to detached duy at age 34, he became an accomplished starship Pilot, a master hacker, and something of a jack-of-all-trades in shipboard systems operations.
And he won't settle down. He's a natural wanderer, with his unique skill set and natural aversion to sticking around on planets, he's the member of the adventuring team who's always wanting to get a move on first.
Anyway, just thought I'd share. Your character sounds really cool, there, Bob. And got me to remembering. There's another character I could talk about that I'm currently playing in Mike Surbrook's Kazei 5 PBEM. But that should go in a seperate post.
-Logan