Okay, just now getting to the earlier message...
20, 24, 24, 28, 29, 30, 34, 38, 39, 42, 42, 47
That's including Doug, and several inactive members, but not including Silverbolt, whose character sheet I can't find right now.
After a while it became obvious that people like Hexe and Looney were having all the fun over at the high end of the phase scale, and everyone who was slower had to settle for mop-up. This was solved partly with power-ups -- the whole "Shadowwalker almost became a vampire" debacle was the result of one particularly inept GM's attempt to give her more of a power-up than she really wanted. The final solution came when Joe "Dwimanor" Avins came up with an initiative system surprisingly similar to Champions -- although he had never seen the game. We still roll initiative as before, but now the roll indexes into a table that indicates how many and which of 8 combat phases per turn a character can act on. Doug always gets 4 actions out of 8 possible (I see as I consult the chart); so maybe a SPD of 6 is more appropriate...
In regards to the STR issue...
Okay, I think maybe this is a bad idea. Doug has the STR I initially assigned him because I needed him to be able to do about half a Kill of damage with his bare hands -- to match his damage in V&V. But that gave me the "tossing motorcycles" problem that you noted for Leon -- Doug can lift about 250 or so pounds (say, one occupied hardsuit! ) with both hands, but that's it. I dealt with the overage in lift capacity by ignoring it most of the time, and inventing the "adrenal boost" bit to cover my butt in case I ever wanted to make use of it. What I was really asking is, is there any way we can put a limitation on the difference between Doug's actual lifting weight STR and his damage class STR, along the lines of "Only for damage calculation, except in times of emotional stress"?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Quote:If you don't need them correlated to individual characters, the numbers are:
I would be curious to see what all the Agility scores are.
20, 24, 24, 28, 29, 30, 34, 38, 39, 42, 42, 47
That's including Doug, and several inactive members, but not including Silverbolt, whose character sheet I can't find right now.
Quote:Do I actually say "blinding"? I know I said "blurring" a lot...
keep getting references to "blinding" speed when others view him in action
Quote:Not quite. By-the-book initiative in V&V is a d10 plus your Agility plus any Initiative Bonuses you may have, to determine what phase you first move on. High number goes first, and if you care to spend 2 Power each, you can have additional actions every 15 phases after your initial action. For the first few years of the campaign, we dispensed with the Power cost for additional actions and just took them -- bad guys, too.
Initiative in V&V is how many times you move in a single turn and who moves first in that order. And there's no upper limit to that as long as you have the bonuses (gah, trying to piece this together solely from memory) I think.
After a while it became obvious that people like Hexe and Looney were having all the fun over at the high end of the phase scale, and everyone who was slower had to settle for mop-up. This was solved partly with power-ups -- the whole "Shadowwalker almost became a vampire" debacle was the result of one particularly inept GM's attempt to give her more of a power-up than she really wanted. The final solution came when Joe "Dwimanor" Avins came up with an initiative system surprisingly similar to Champions -- although he had never seen the game. We still roll initiative as before, but now the roll indexes into a table that indicates how many and which of 8 combat phases per turn a character can act on. Doug always gets 4 actions out of 8 possible (I see as I consult the chart); so maybe a SPD of 6 is more appropriate...
In regards to the STR issue...
Okay, I think maybe this is a bad idea. Doug has the STR I initially assigned him because I needed him to be able to do about half a Kill of damage with his bare hands -- to match his damage in V&V. But that gave me the "tossing motorcycles" problem that you noted for Leon -- Doug can lift about 250 or so pounds (say, one occupied hardsuit! ) with both hands, but that's it. I dealt with the overage in lift capacity by ignoring it most of the time, and inventing the "adrenal boost" bit to cover my butt in case I ever wanted to make use of it. What I was really asking is, is there any way we can put a limitation on the difference between Doug's actual lifting weight STR and his damage class STR, along the lines of "Only for damage calculation, except in times of emotional stress"?
Quote:And I think that's a great idea. I'm not sure how many other worlds that might be, though, unless I buy up Lords of Order's entire line . ( The Fuzion Guide to Sister Princess, anyone? )
But I guess what my mindset is right now is - I think I'm trying to "reality check" Doug for anywhere he might go after this that you have reference for gamewise.
Quote:Hmm. Back circa 1988 or so, Jeff "Shockwave" Ventimilia ran a Champs spin-off of Warriors -- think of it as an alternate universe -- whiich he called "U.N.I.T. Force Alpha". At his request I did up Looney in Champs -- this would have been, um, first edition, I think. Wow. Anyway, I know I have that character sheet around somewhere, but I can't find it at the moment. When I do find it, I'll post it for reference. However, as I recall, it was somewhat abusive, and I misunderstood a few of the then-new rules for pools.
They also are a better source for porting over to Hero. Which (in my not so humble opinion) is the absolute best gaming system for simulating - well - anything you want to.
Quote:Gee, you think?
> I'd like to put your version up on the Fuzion page, if you don't mind -- with proper credit, of course.
By all means, good sir! ^_^ But let's get things finalized first. I suspect there's some tweaking left to do here.
Quote:Yes. And yes. Thank you.
Would you like for me to post the EX stats for the Knight Sabers? Here or in a seperate thread?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.