Quote:Hmmm... Well, it depends on the effect we're going for here. Is he slipping the attack, or resisting it?
One more thing, which I just thought of on the way home from work today, and if I hadn't been steering I would have slapped myself on the forehead and gone "duh!"
Doug's field also protects him against psionic effects. What's Fuzion and the current version of Champs do for EGO defense?
If he's slipping the attack, then I think we add in the effect of additional EGO stat into the Field's defensive effects. With +10 Extra WILL added to his 9 and Concentration Skill, his mind will be very hard for a typical mentalist to get a "grip" on. But it's an all or nothing thing, if a mentalist does get a successful attack, he's going to have a normal effect on Doug.
If you want to build it like that, it'll look like this --
Improbability Field:
18......Acts as +10 DEX, +10 WILL, Activation 8+, for
........defensive rolls only. Special Effect: Random
........strange things alter or divert the attack.
The power cost goes from 8 to 18. Pretty expensive.
If his field merely makes it so that he's resisting the end effect, or "soaking" it, so that a mentalist has to expend much more effort in order to effect him, then he needs to buy some Mental Defense which works sort of like Mental Armor. And you get 5 points of it for every 1 Power Point spent, with no END cost. At this point, you merely need to decide how much he is able to resist and decide on how much Mental Defense to give him. 5 Power points Spent will give him 25 Mental Defense. Pretty respectable. But some effect will get through almost every time.
I suspect you're going to go with the "slipping" effect myself. But I wanted to make you aware of both options in case I was wrong.
-Logan