Quote:It might, now. There are scads of new options in 4e. All-Out-Attack (Double), Rapid Strike, and what have you.The rule in question is very simple, and I don't think GURPS will allow for an equivalent. Basically, with a declaration of what he's doing, Doug can make as many attacks as he wants; however, he must make all the to-hit rolls, or he misses all the attacks. Doug has high enough "to-hit" bonuses that this is actually a usable tactic for him. (He makes reference to this, btw, in the fight in Quincy's office at the end of DW2, when he chain-lightnings the bodyguard boomers.)
Quote:Can someone, please, point me to the chapter, so I can review it.It's the final scenes of http://www.accessdenied-rms.net/dw2-08.shtml]this chapter.
Quote:The question becomes, what can an average person, in V&V carry?Carrying Capacity is defined as "the maximum amount of weight in pounds that a character can lift and remain standing", which makes it equivalent to Extra Heavy Encumbrance, I believe. The Carry Cap calculation is
[ (S/10)^3 + (E/10) ] * W/2
where S=Strength, E=Endurance, and W=Character's body weight in pounds
As an example, a perfectly average character (Str 10, End 10) weighing 150 lbs. can carry at most 82.5 lbs. (75 * 1.1).
Okay, digging out my character sheet, Doug has Str 12 and (Ack! I misremembered!) End 15, and a body weight of 165. That makes his Carry Cap 266 (rounded down), which means I have the wrong value written on my character sheet (I have 259 there).
Quote:he knows what it is to be trapped with the slow children.One reason he likes the Warriors, most folks therein have Heightened Intelligence.
Quote:(but not full photographic, unless you think he needs it).He doesn't, and it would violate story canon to give it to him.
Quote:We’d need to spike his Will (I think a 20-25 wouldn’t be out of the question).I'd certainly be okay with that, and it fits with [REDACTED] from [REDACTED].
Quote:Surviving several volleys of small arms fire, that’s going to be (my favorite supers advantage, and a requirement for my IST game) INJURY TOLERANCE: DAMAGE REDUCTION!Of course, in V&V, that's what we in the player group refer to as the "Heightened Hit Points" power.
Quote:There are ways around it. Usually Perks and, conveniently enough, super powers!I think Doug does say at one point in that passage that being as fast as he is helps him cheat a lot on martial arts.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.