Quote:But, Wildcard skills are supposed to be the defining trait of a character, and really, Douglas Quincy Sangnoir is not going to be remembered as a computer or robotics technician.I'm going to have to go back and look at that material in 4E again, because I don't remember bang-skills being described that way. However, if that's the case, well, then, maybe Magic! or Thaumatology! would be more appropriate, because as is mentioned several times in extant story material, Doug had to become one of the foremost experts on magical theory in Warriors' World just to understand his own powers. And he uses that skill throughout the Walk, from learning Node Magic in Valdemar to teaching the DA almost as many styles of magic as there are members ("Neville, lad, have you ever considered shamanic magic?") to helping brainstorm against Glory in DW13.
Look. It's your interpretation of him, and there's no wrong or right when it comes to cross-system translations, just "does it do the job?" If as a player or a GM you don't like bang-skills, you don't have to use them, and that won't make the version of Doug you come up with wrong in any way. I would use them, because I think they have a lot of proper 4-color flavor to them, but that's just me.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.