"Play--Bring out your Dead. Thread Necromancy, successful!"
Having gone back and looked at Wildcard skills again, I came to the conclusion that "Doug's not my character and if Bob wants him to have Wildcard skills, then by-gum, he's gunna have Wildcard skills!"
And I have another strange question about Doug's power.
Does the power continue while the song plays or while Doug hears it?
ETA (several times, totally blew some grammar):
Bumped Doug's IQ to 17 and his Move to 8
Dropped scads of skills and added:
Computers!, Robotics! and Super Soldier!, all at 24-points (for a level of 17).
He's got Thaumatology, which is the study of Magic. I could drop that and Alchemy and give him Magic!, if you think that's appropriate.
I could, also, drop the rest of his melee combat skills and give him Asskicking 101! at 20 (for 24 points).
ETA4:
No, not Asskicking 101! -- Dex Monkey!
Having gone back and looked at Wildcard skills again, I came to the conclusion that "Doug's not my character and if Bob wants him to have Wildcard skills, then by-gum, he's gunna have Wildcard skills!"
And I have another strange question about Doug's power.
Does the power continue while the song plays or while Doug hears it?
ETA (several times, totally blew some grammar):
Bumped Doug's IQ to 17 and his Move to 8
Dropped scads of skills and added:
Computers!, Robotics! and Super Soldier!, all at 24-points (for a level of 17).
He's got Thaumatology, which is the study of Magic. I could drop that and Alchemy and give him Magic!, if you think that's appropriate.
I could, also, drop the rest of his melee combat skills and give him Asskicking 101! at 20 (for 24 points).
ETA4:
No, not Asskicking 101! -- Dex Monkey!