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Notes for an action RPG
Re: My Ideas
#13
Quote:
Zach: balanced offense/defense, best endurance; pizza guy (pizza, slicer, cheese, different hat equipment); I have no idea how to design offensive powers around a pizza-boy theme.
I can do that. First, its a pizza delivery guy. Why would he start off with a pizza cutter? Get that laters as an optional melee weapon.
The secret is in the bag. Think the heat retaining bag he delivers stuff in. That gives you a magic basic item like the console for the Digi guy.
Lets start off with the obvious... Zach has a bag of pizza (like those Dominoes Heat Wave bags) as he is transported just before he can hand off the pizzas. Its large square and blunt... making it a club or a shield. So the Bag of Freshness (which later Zach adds of Doom to) is his starter weapon. The BoFoD has a Defense and Attack rating on it. These can be increased later. It also has two pizzas in it. These and the BoFoD make up the core of his magics.
The BoFoD generates pizzas as time goes on, the more complicated the pizza the longer it takes to spawn. The effects of the pizza are determined by how you set it in the command window. You can have a number of pizzas cooking equal to the slots in the BoFoD. You can take them out in the command window... at this point I'm not sure if you should keep them as items (possiblely having them last until the pixie refines them into perment stock items, or they get cold and either are heal items/toxic throwing weapons) or just thrown out. The pizzas consist of 3 parts: crust, sauce/cheese layer (white pizza are possible) and a topping, at least to start. Adding cheese as a topping makes it a healing/recovery pizza. The starter pizzas are a one topping (crust and sauce/cheese layers are neutral) and extra cheese pizza (neutral crust and sauce cheese layer). The one topping is determined by the Q&A session at the start of charicter creation.
Zach's non pizza attacks are fire related that comes out of the bag. By pouring MP/endurance into the bag, Zach holding it flap forward until it overcharges and flames shoots out at the enemy ball, at which point any pizza in the bag is charcoal... which flys out in the fire attack and bludgeon (standard or the more powerful deepdish crust)/cut the enemy (thin crispy crust) and/or splatter (flakey or stuffed crust) into shrapnel. Toppings like spicy red peppers or status effect mushrooms add their effect to the flaming pizza bolt (though it works without a pizza). Later it can Have its AOE increased, add knockback increases (stat related), let you hold down buttons for a longer/shorter charge time (more time, more charge, more cost, more damage), or be turned into flame thrower style for hoards.
Another attack is taking the pizza from the box and throwing it enimies. This can be used to burn enimies, give targeted healing (AOE increases effect work with this (an ability should be added to not effect enemies, firing off only healing pizzas will make it a healing projectile)) or toss pizzas into gaping maws as a distractio/delivery method. This is good with status toxic pizzas and big enimies. Throwing pizzas into the distance should cause stupid/beast/hungry enimies that aren't undead or robots will have a chance of going after the easy food giving you a respite. Later a skill level could cause small fights over the pizza to break out until its eaten/destroyed.
The BoFoD is also cabaple of a Kirby like suction attack. THe point of which is to suck in enemies and hold them in their until the cook to death. If Zach takes damage the contained may escape the BoFoM still damaged, but free. If Zach blocks with the BoFoD the contained take some of the damage, but still may get out. The chance of escape is calculated by damage Zach blocks/takes in one go, enemy's remaining endurance, BoFoD shieldand containment skills, if the bag has leftover empty spots in it the chance of escape decreases, and sacrificed pizza in used slots. The pizza remaining in the bag in any slots needed to contain the enemy is destroyed when the enemy hits it and its effect bane or boon are used on the enemy. If the pizza heals the enemy heals. If its a attack pizza its a bad thing for the contained. If the pizza damage is crust related it does its damage once and is done with it. Its its fragmentary it adds a continuios bonus to the active damage, but increases the escape chance at the start. More initial damage, more initial escape chance. Status effects have an increased hit chance, as there is little room to dodge. Paralysis and sleep will make it much harder for them to escape, confusion will make it easier for them to get out or make them damage themselves/each other (making it a bit risky). Posion and the like are more likely to hit and a chance to get poisoned is done each time incriment they are in there. Using the overcharge flaming pizza attack sets the contained for with the attack increasing knockback chance (maybe stunning the involved for a second or five).
Then comes the reason to snuff them inside the BoFoD. You can get new types of topping meat for the BoFoD. You can also get other toppings dependant on the enemy. Also if they drop an item/cash its automatically grabbed, increase steal chance... though if it dies at the first round and the items may get trashed... making a message pop up about how you got what once was a X... or damaging the item if it has a quality rating. The point is to make it a balance between kill power and item harvest power. Different settings make Zach useful for different reasons. While Granny is a berserker and others take the magic artilery role Zach is the undieing guy that messes peoples up tactically. He be a white mage that lives long enough to heal you. He can keep the grunts off the heavy hitters or annoy them with hard crust cheese pizzas that negate their own damage with healing only the deliver status effect the melee fighters are immune to (negating possible friendly fire issues) or delivering status cures into melee. Zach could also Suck up enemies to poison them to sleep for item harvest.
Suction can also be useful for countering swarm attacks by things like bugs, roboteching missiles, throwing stars, and projectiles attacks... upgrade for taking in magic attacks (maybe skill level based). Making it a good reactionary command ability... Also good for stopping charging enemies of a certian size Size of bagable targets is determined by pizza slots and if nonempty spots are needed the pizza in them
is destroyed (starting at the bottom of the bag, making the order you enter pizza generation slots more useful). Besides the Attack/Defense stats the Bag of Freshness of Doom is upgradeable with extra Pizza generater spots (makes for pizzas at once and lets large enemies be sucked in), a divider so you can have some pizza slots used for attack/bagging and have some generate so they can have healing/recovery and toxic throwers. Also Fire power magic is part of it and so is shield/club skills. To make it so you can still fight without a chance/less of a chance of enemy release Zach can also wield daggers. Either in shield and sword (BoFoD and dagger) or duel wilding daggers respectively. Yes, a pizza cutter is classified as a dagger.
Lets see that magic BoFoD, melee, and role covered... so that leaves a brief ingrediant list and pizza explaination and armor/outfits. Armor should be related to delivery person or chef roles. His master armor could be taken from the Grand palaces chef for instance. Hats I like the idea of them reflecting his bosses tendancy to do theme days and be generally fad advertising happy... meaning he can wear any hat... it just may be rather less than useful. He can equip the hats (often at lower stats, though some at higher ones that normal, occasionally with extra abilities). In the Zach leads storyline you could also do a random optional subplot which has Zach wearing a different stupid hat at the right times (like boss battles) it slowly drives the evil mage general type ('Your all mindless idiots', I know everything, your minds are an open book' kind of thing) Just not get the stupid hats. Everthing has a logical reason after all, and these guys must be smart to cause all this damage to their group... so there must be a logical reason behind the hats. Only he can't find one and its gnaws at him til he starts to lose it... eventually leading to him changing the encounter style and giving a ranting insane speech about how he has the ultimate power of the 'Stupidest Hat of Them All' (though he gives it a fancy name, it looks like all the other stupid hats combined... at least in the description) and then attacks in a different style than usual. Ultimately you get the SHoTA as a bonus reward. One of those hidden easter egg features for the greatest hat/helm.
I realize that the suction move (and some of the other features likely) is not rationally easy in most systems so it could be a field they get stuck in alternately. I just thought
I'd state it for the record in that case. Anyway I still have the Pizza system to describe.
The pizzas are made of three elements, the crust, the sauce/base cheese layer, and the topping(s). The Crust is used to determine damage type. For instance, soft is used for healing and adds no damage, hard is blunt, thin is cutting, stuffed shatters. The sauce/base cheese is the damage multiplier layer, different formulas/combination add different multipliers. White pizza adds to healing, though. The third is damage type. First you have cheese as a basic heal/endurance topping. Meat adds more endurance, less healing than the equivalent cheese and visa-versa. Peppers and spicy hot things add fire. Mushrooms status effects, Anchovies damage endurance. Vegitables cure random status effects. You can use a topping and crust to amplify or counter each other.
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Messages In This Thread
Notes for an action RPG - by ClassicDrogn - 04-19-2006, 04:19 AM
interesting - by Rod.H - 04-19-2006, 05:16 AM
Re: interesting - by ClassicDrogn - 04-19-2006, 05:32 AM
Re: interesting - by jpub - 04-19-2006, 06:36 AM
Re: interesting - by ClassicDrogn - 04-19-2006, 08:50 AM
Re: Notes for an action RPG - by Valles - 04-19-2006, 09:29 AM
Re: Notes for an action RPG - by ClassicDrogn - 04-20-2006, 08:02 AM
Re: Notes for an action RPG - by Valles - 04-21-2006, 01:48 AM
Re: Notes for an action RPG - by ClassicDrogn - 04-21-2006, 07:14 AM
Monster Idea - by happerry - 04-21-2006, 08:07 AM
Re: Notes for an action RPG - by ClassicDrogn - 04-28-2006, 03:13 AM
My Ideas - by Valles - 11-19-2007, 01:15 AM
Re: My Ideas - by Necratoid - 11-19-2007, 03:15 PM

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