If you think endless description is to blocky for combat then you probably want to add in radio chatter, or the equivalent for the boomer groups. Also, you did sick a magical girl on a bunch of borderline psychotic, glitchily programed boomers... reading how they process that on a thought/programming level will give you an out from endless combat detail. It doesn't matter if it ends up 'HULK SMASH PUNY NONEXISTANT THING!!!', 'That didn't just happen, magical girls (if it even has a clue what that is in the first place) don't exist I'm ifnoring that completely', 'Okay I'm malfunctioning or things are far to stupid for me. Screw you guys I'm going home!' even one going berserk and shooting at the closest moving thing or just rebooting itself/locking up.. it will still be a perfectly good reason to divert from combat descriptions. Kate isn't the only one that is a bit brain fried at Sailor Loon popping up from nowhere.
You've got hardsuits that are meant to be worn for long enough to need cathitors... is there some system to keep them from dehydrating? or liquid rations in the suit (more soft that hard really) something to keep their breath from condensing inside the helmet? Some kind of feeder system for getting power into the suit it it gets worn for long enough? Either by a cable port connected to the batteries or a spike to jam into something and drain its power... not combat fast, but enough so they could recharge during a stakeout or something equally long term. If nothing else being able to tap into a moto-slave to fire an energy weapon during chases or recharge the hard suit while using it as armor would help. An automapping function. With the AI's you could also have extended communications so that they could transfer data (like automap or detected defenses/threats) during missions without asking for them directly. Also linked sensor data makes it so weaknesses or critical points can be painted by the other's visors. Using the lesser sensors of the other suits and proccessing them through Nene's will mean only 1 copy of random mech we aren't likely to encounter are needed.... if they run into it it can be uploaded. You gave them adaptive A.I.s in the suits... use them. Nene isn't suppose to be a frontline shocktroop, others do that. A system to download the memories/datarecorders or enimies that are down wouldn't hurt.
Stuff to think about anyway. The suits are going to be used for recon also, at least judging by the wa somthing where phased.
You've got hardsuits that are meant to be worn for long enough to need cathitors... is there some system to keep them from dehydrating? or liquid rations in the suit (more soft that hard really) something to keep their breath from condensing inside the helmet? Some kind of feeder system for getting power into the suit it it gets worn for long enough? Either by a cable port connected to the batteries or a spike to jam into something and drain its power... not combat fast, but enough so they could recharge during a stakeout or something equally long term. If nothing else being able to tap into a moto-slave to fire an energy weapon during chases or recharge the hard suit while using it as armor would help. An automapping function. With the AI's you could also have extended communications so that they could transfer data (like automap or detected defenses/threats) during missions without asking for them directly. Also linked sensor data makes it so weaknesses or critical points can be painted by the other's visors. Using the lesser sensors of the other suits and proccessing them through Nene's will mean only 1 copy of random mech we aren't likely to encounter are needed.... if they run into it it can be uploaded. You gave them adaptive A.I.s in the suits... use them. Nene isn't suppose to be a frontline shocktroop, others do that. A system to download the memories/datarecorders or enimies that are down wouldn't hurt.
Stuff to think about anyway. The suits are going to be used for recon also, at least judging by the wa somthing where phased.