Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spotlight, please?
In Which Adventure Calls (1)
#34
Upon getting exposed to the Psionics rules - which were, at the glance I got, very close to if not exactly what I wanted for this setting's magic in general, I've thought over this post's original content and regretted much of it.
I did save it, though, so a lot of it may come back.
What I'm going to do instead is put together a campaign guide - adventures and potential encounters, setting descriptions, etc. - that should cover most or all of the available places that one might conceivably adventure.
It all starts in the Islands of the East, an archipelago of tropical islands in the Sunbed Ocean. In physical arrangement they're quite South Pacific - mountainous island interiors, coral reefs, riotous plant life all over the place. Depending how you look at it, there's either two main islands or four; the largest island has a sort of a string-of-beads appearance when seen from above or on a map. Surrounding these are a series of barrier islands, built where mangrove-like trees took root on the coral reefs and started a buildup of sandy soil.
The shared myths of the entire area claim that humans and lizardfolk are descended from the children the mother goddess, Sias, bore for her two lovers, Ama and Chalui. Ama, it is said, was a craftsman, himself, but was mostly known for his flighty nature, his love of exploring, and his terrible rages when provoked, and so the human inhabitants of the barrier isles often see themselves as taking after him. Chalui was cautious and very strong, and a very practical sort of problem-solver, and the only thing that could move him to any sort of unconsidered action was his deep love of beautiful objects.
Since Ama was not only the most skilled artist to be found in those days, but possessive of his work, to boot, it should be no surprise that the two did not get along even when Sias was not present to show off to.
Though Ama was a kind and generous parent, he was also a neglectful one, being so often focused on his own work or myriad interests, and left his children to work and learn of their own interests as they would - which they did, being capable and independant much as their father was. Chalui, in contrast, was much more diligent, as was his way. He taught his children as much of what he knew of the world as he could, including swimming, farming, and the like. Unfortunately, however he loved them he simply did not understand his daughters and was unable to care for them properly, and even to this day they have remained stunted as a result of this. That they survived at all was often due to their aquiring shiny seashells and other things their father found lovely, for without those to attract his attention he would often turn away in embarrassment and shame at his inability to truly help them.
Modern Chaluians live in permanent settled villages and towns which make up as many as a dozen tiny kingdoms, which often war with each other for access to resources or the services of valued craftsmen, that they might dedicate their work to their god. These realms are usually ruled by hereditary priest-kings with powers limited by their personal charisma, authority, or martial prowess. While lacking much in the way of internal stratification or pomp and circumstance, Chaluian society is quite unmistakably civilised, particularly in that they have an active literature using a native ideographic system - consider them as being at a sort of Sumero-Mayan stage.
Male Chaluians, in terms of physical game states, are Lizardfolk. Female Chaluians aren't quite Kobolds in that they take farming as a profession rather than mining and are usually neutral in alignment. They also lose their Light Sensitivity and Darkvision in favor of Lizardfolk's ability to hold their breath, and their racial skill bonuses likewise.


===============================================
"Puripuri puripuri... Bang!"
Reply


Messages In This Thread
Spotlight, please? - by Valles - 12-05-2006, 02:55 AM
Re: Spotlight, please? - by drakensis - 12-05-2006, 03:24 AM
Re: Spotlight, please? - by Valles - 12-05-2006, 05:24 AM
Details, details - by ordnance11 - 12-05-2006, 06:54 AM
Re: Spotlight, please? - by Sirrocco - 12-05-2006, 07:46 AM
Re: Details, details - by Valles - 12-05-2006, 08:06 AM
Re: Spotlight, please? - by Valles - 12-05-2006, 08:30 AM
Re: Spotlight, please? - by drakensis - 12-05-2006, 12:28 PM
archers - by CattyNebulart - 12-05-2006, 03:10 PM
Re: archers - by Sirrocco - 12-05-2006, 03:24 PM
Let's talk logistics... - by ordnance11 - 12-05-2006, 03:32 PM
Re: Let's talk logistics... - by Valles - 12-05-2006, 08:24 PM
Re: Spotlight, please? - by Valles - 12-05-2006, 09:26 PM
Re: Spotlight, please? - by Evil Midnight Lurker - 12-06-2006, 12:36 AM
more details... - by ordnance11 - 12-06-2006, 02:04 AM
Re: Let's talk logistics... - by drakensis - 12-06-2006, 02:08 AM
Re: Let's talk logistics... - by Valles - 12-06-2006, 03:37 AM
Re: Let's talk logistics... - by Valles - 12-27-2006, 05:06 AM
Geography and climate - by Valles - 01-07-2007, 06:04 AM
Re: Geography and climate - by Sirrocco - 01-07-2007, 12:42 PM
Re: Geography and climate - by Valles - 01-07-2007, 06:33 PM
Re: Geography and climate - by DHBirr - 01-07-2007, 07:28 PM
Re: Geography and climate - by Valles - 01-07-2007, 08:02 PM
Impact event - by RMH999 - 01-07-2007, 08:39 PM
Re: Impact event - by Valles - 01-08-2007, 02:21 AM
Re: Impact event - by Evil Midnight Lurker - 01-08-2007, 03:11 AM
Re: Impact event - by DHBirr - 01-08-2007, 07:49 AM
Impact effects - by RMH999 - 01-08-2007, 08:46 AM
Devil Worship will take your soul! - by Valles - 01-09-2007, 09:26 AM
Re: Devil Worship will take your soul! - by CattyNebulart - 01-09-2007, 01:16 PM
Re: Devil Worship will take your soul! - by Sirrocco - 01-10-2007, 09:08 AM
In Which Adventure Calls (1) - by Valles - 01-10-2007, 11:24 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)