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DS Mini-Review: Etrian Odyssey
DS Mini-Review: Etrian Odyssey
#1
Etrian Odyssey can be described, in its simplest form, as an old-school dungeon romp. You start out in a base town, with various shops. From there, you create a party of 5 character from 7 classes (with 2 more unlockable) and go exploring. The classes what you expect, albeit with unusual names - among the basic 7 there's 3 front-line fighters, a couple mixed front/back fighters, and two back-liners. Once you have your party, you're given a basic mission to introduce you to some gameplay elements, and let go.
Upon entering the dungeon, you get a glimpse at what to expect for the rest of the game. The game is essentially a tile-based 3D explorer, allowing you to go step-turn-step-step-etc. The top screen gives you the graphical view, which for the DS, are honestly beautiful. The bottom screen gives you the map, which is where the uniqueness lies.
As you walk, you fill in the floor of a map. But to put in details, like doors, walls, treasure chests, warps, item collection points, etc., you have to draw them yourself. Doing so is the basis of your first mission, just to give you some experience.
Combat in the game is about what you'd expect - pseudo-random encounters (there's a little meter that tells you when to expect one) that bring you to a combat interface. You queue up your actions, and then allow them to execute. Next turn you queue up again.
And this is where the game gets *hard*. The difficulty curve on combat is steep - the critters on each level are anywhere from 2-3x tougher than the ones on the level above, and it's easy to get in over your head, especially with the special combats (called FOEs) that can be ridiculously tough. In fact, when getting to level 3, they even warn you that you can (and sometimes should!) avoid FOEs entirely, because they might be too tough for you - thankfully you can see them on the map. That can be really troublesome, because when you get into combat the FOEs can move in the open map after each turn, which means you might end up with one interrupting a random encounter if you're not careful.

Difficulty aside, Entrian Odyssey is deep, challenging, and incredibly fun. It's one of those Atlus masterpieces you'll regret not picking up earlier when it becomes an impossible-to-find gem.

Chris's Score: 9/10--
Christopher Angel, aka JPublic
The Works of Christopher Angel
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?"
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Re: DS Mini-Review: Etrian Odyssey
#2
yeah, it's time to get a DS, but my gaming money budget and time budget are hurtin' already..
Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
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Re: DS Mini-Review: Etrian Odyssey
#3
Wait... so this is a roguelike where you create the dungeon as you go with the stylus?
Interesting....
--Sam
"You can't possibly see through my disguise, Billy. This is a hypnotic tie."
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Re: DS Mini-Review: Etrian Odyssey
#4
My EBGames only got one copy in, and my friend who works thier snapped it up. So I had to pick up Contact instead, which looks interesting enough, but I gotta finish FFIII first.
However, I highly suggest that anyone who has a DS pick up the two Phoenix Wright games. They've got almost no replay value, but thier great fun.--
La Krueze: I just want everyone in the universe to suffer. Is that so wrong?
--
If you become a monster to put down a monster you've still got a monster running around at the end of the day and have as such not really solved the whole monster problem at all. 
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Re: DS Mini-Review: Etrian Odyssey
#5
You don't actually create the dungeon - they appear fixed as far as I can tell, but you do draw the map.

And the Phoenix Wright games are *badass*. Important tip to get the most out of them - use the voice interface, when possible. It is *so*damn*fun* to yell out Objection!--
Christopher Angel, aka JPublic
The Works of Christopher Angel
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?"
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