Yeah,
SFB has a
strange agreement with Paramount studios.
Prior to
Federation Commander, I had read several versions of
SFB and had
no idea how to play it. After picking up just the free, demo version of
FedCom it worked as a Rosetta Stone to decypher the more cryptic parts of
SFB. Not that I'd ever want to play
SFB now having picked up
FedCom.
Federation Commander is playable. It's relatively fast and it
doesn't suck. However, their forum people are
very set in their ways and incapable of performing basic mathematic functions it seems like (according to them, a weapon that causes 100 points of damage and takes 100 turns to arm is 1000x better than a weapon that does 1 point of damage and takes 1 turn to arm). When trying to get information about "why x weapon is (the bomb/the crap/useless)" they tend to give answers like "you just don't get it" or "once you use them in combat, you'll understand." I have, I don't. Photon Torpedoes are "so powerful they break the game" but I have yet to see it. Sure, if I get lucky and am a
point-blank range photons can win me the fight . . . but getting to that range over weapons that do less damage, but are more accurate at longer ranges (but listed as "teh p00p") is nearly impossible.
I can, personally, recommend
FedCom, but not their forums.
I'd recommend the
Reference Rulebook from e23 and then grab yourself a couple of ship packs (Say
Federation Ship Pack 1 and
Klingon Ship Pack 1) and you should be good to go. They used to have a slew of free ship cards on their website, but I'll be darned if I can find them anymore.