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RE: Image Thread 27 : the trilogy cubed
10-25-2023, 12:04 AM
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RE: Image Thread 27 : the trilogy cubed
10-25-2023, 09:01 AM
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RE: Image Thread 27 : the trilogy cubed
10-26-2023, 10:59 AM
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RE: Image Thread 27 : the trilogy cubed
10-26-2023, 11:41 PM
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RE: Image Thread 27 : the trilogy cubed
10-27-2023, 10:25 AM
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RE: Image Thread 27 : the trilogy cubed
10-27-2023, 11:51 PM
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RE: Image Thread 27 : the trilogy cubed
10-28-2023, 07:44 AM
Unretouched image.
Source
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RE: Image Thread 27 : the trilogy cubed
10-28-2023, 10:10 AM
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RE: Image Thread 27 : the trilogy cubed
10-28-2023, 04:15 PM
(This post was last modified: 10-28-2023, 04:16 PM by classicdrogn.)
Dogs were around first anyway -- by an order of magnitude according to the last numbers I remember seeing, and with the hypothesis advanced that domesticating dogs was what let humans protect a field full of food from critters that would want to eat it, making agriculture viable. From there small cats wandered in on their own following the smaller pests dogs weeren't good at catching, and domesticated the humans to serve them
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RE: Image Thread 27 : the trilogy cubed
10-28-2023, 10:40 PM
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RE: Image Thread 27 : the trilogy cubed
10-29-2023, 11:57 AM
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RE: Image Thread 27 : the trilogy cubed
10-29-2023, 09:55 PM
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RE: Image Thread 27 : the trilogy cubed
10-29-2023, 10:30 PM
(10-29-2023, 09:55 PM)Norgarth Wrote:
I love how the horse they used looks so surprised, like, "Partner, why did you just jump over my head!? This hedge is way too high!"
Also, fuck Smarties and (no-) "fun size" candy bars that ruin what little chocolate is inside with almonds or coconut, I want Canadian Halloween goodies!
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RE: Image Thread 27 : the trilogy cubed
10-30-2023, 11:28 AM
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RE: Image Thread 27 : the trilogy cubed
10-31-2023, 01:35 AM
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RE: Image Thread 27 : the trilogy cubed
10-31-2023, 11:20 AM
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RE: Image Thread 27 : the trilogy cubed
11-01-2023, 12:52 AM
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RE: Image Thread 27 : the trilogy cubed
11-01-2023, 08:39 AM
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RE: Image Thread 27 : the trilogy cubed
11-02-2023, 09:14 AM
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RE: Image Thread 27 : the trilogy cubed
11-02-2023, 02:33 PM
Well, how many item, weapon, and armor shops on how many streets do you want in one place, and how many blocks do you want to have to search through random NPCs to find a single one with something relevant to so much as a side quest, let alone the main story plot? Game design was always a tradeoff, but even with storage and data handling mostly up to dealing with huge (often procedurally generated) environments, going bigger like that translates directly to spending more on testing and bug fixes even if you don't have to pay a level designer to do more than set up the procedural rules, so having a market square and a couple of streets to connect it to the local lord's castle and the main gate (or functional equivalents de[ending on genre and forms of governance) plus scenery-only backdrops of a huge city ends up making sense from both gameplay and financial viewpoints.
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RE: Image Thread 27 : the trilogy cubed
11-03-2023, 06:20 AM
Title text: "If you live in Los Angeles (around 33°52'N, roughly the latitude of Hermosa Beach) the black hole in V404 Cygni passes over you each day. On Christmas Day it will be directly overhead around 2pm."
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RE: Image Thread 27 : the trilogy cubed
11-03-2023, 11:15 PM
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RE: Image Thread 27 : the trilogy cubed
11-04-2023, 01:14 AM
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RE: Image Thread 27 : the trilogy cubed
11-04-2023, 09:12 AM
Wasn't there an anime "Miss (name)'s Little Ghost," about an overworked OL that ends up with a cute pint-size ghost following her around trying to make her life easier?
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RE: Image Thread 27 : the trilogy cubed
11-04-2023, 12:22 PM
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